Wednesday, April 29, 2020

Intro: Agalia, The Empire of Sin



—On the history of the world.—

“The Church of Endless Heavens preaches the world was made in six days by the grace of Mother, each of which lasted an aeon.”

“On the first day, Mother came from the heavens, and pulled the earth from the depths of the endless sea. The sun is the spot from which Mother descended.”
“On the second, Mother’s breath flowed over the world, creating the sky and wind.”
“On the third, Mother’s blood was cast on the land, giving birth to the plants and animals, and for a day they lived as lowly beasts.”
“On the fourth, Mother gave the sky, the winds, the earth and the life that lived upon the Earth, souls, hence creating The First People, the Spirits. Then, Mother created the laws that bind the Spirits, and hence, the laws of the physical world.”
“On the fifth, Mother crafted The Second People, us, Man, from blood, ashes, and clay. We too were granted souls, and with them a gift. While we lacked the power of the Spirits, we were not bound by their laws. In fact. We can shape and change a Spirit, with effort and knowledge and faith.”
“On the sixth, Mother cautioned the People from breaking her laws, and then ascended back to the heavens. It was a glorious farewell, with a promise of an eventual return.”
“On the seventh, the Beast, the Ur-Satan, crawled forth from the depths of the sea. A terrible demon, that desired nothing less than to devour everything.”
“For seven years it rampaged, corrupting and devouring everything in its path. It’s hunger gnawed at the laws of the world, threatening to undo Mother’s work. In its wake came a horde of demons, made in it’s own image.”
“At the end of those years, six heroes, chosen by Mother, three of each People, banded together to defeat the Beast. With holy wisdom, they wove the laws of the world into a prison for the Beast. However the prison is not perfect.”
“Should the rites sustaining it fail, or some maddened fool cast the gates open, then the Beast will be free. And so the cycle of history forms.”
“The faith in the rites and their meaning fades, till the gates weaken. Demons slowly but surely flood into the land. Then, the Beast elects a Satan, who rallies the Demons and declares a crusade against the world. The Church gathers heroes, and throws them on the rampaging horde as kingdoms fall and lives end. Until the Satan is slain, the rites are re-established, and the Beast is firmly trapped within its prison.”
“Again and again this has happened. Again and again it will, until either the Beast or the world meets its end.”
“The next turn of the cycle is soon. The Empire of Agalia has grown fat and decadent, choking on laws that are bought and sold with gold and blood. The rites have been neglected, the prison weakened. Demons crawl forth from the West, where the sea turns to sand, and from within, as Sin sprouts like vile weeds. A Satan has risen, but their identity is unknown. The Church is calling for heroes and fools, for the faithful and the heretic, to go west. Go west, and find riches and glory in the slaying of demons. May some brave souls ensure that the Satan falls, and the Beast remains within its prison.” -From the personal diary of Sage Traila, Ex-Priestess of the Church.
—What is a Demon?—


“There are three kinds of Demons, though the lines between them often blur and twist. What they all have in common, is that they are formed of or shaped by the Beast’s hunger. Silver burns them like acid, and the foolish often harness their souls as a source of power.”

“The first is the Spawn of the Beast, sent to devour and kill to feed their sire. They are the most simple form of Demon, driven by mindless hunger.”

“The second are the Living Blights. When enough hatred, malice, suffering, or greed gathers, it may give birth to a demon embodying those, clawing forth from, corpse or earth. In the wake of the other two types, the Blights will sprout like vile weeds.”

“The third and most dangerous are the Abominations. They are born when a Person, be they Man or Spirit, are utterly consumed by Sin or Curse. Sin, in this case, refers to an all consuming obsession. Something that eats and eats and eats at one’s self until it is all that remains, twisting one’s flesh and one’s form as it empties out the soul. The touch of a Demon, too, can set one on the path to Demondom. Many of the most terrifying Demons have been fallen kings and demonslayers.”

“And a Satan.. A Satan refers to a Demon, no matter the type, who has become a Herald of the Beast. If left unchecked, they will release the Beast from it’s prison.” - Demon Slayer Vladdin’s notes for his apprentice, dated seven months before he became a Demon and laid waste to his home kingdom.
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Author’s Note:
I‘m basing Agalia off of the Roman Empire in the age of it’s decline. If the Roman Empire had flintlock guns, magic, and had to deal with both nature spirits and Demons.

Tuesday, April 21, 2020

Of Blood and Glory!




It’s probably too early in my blog’s age to have made my own GLOG Hack. Do I care? Nope~ So say hello to:


Of Blood and Glory!




Inspirations are!
Arnold K at Goblinpunch
Vayra over at the Mad Queen’s Court
Basically everyone else over on the OSR Discord!


Note! There’s not a lot of setting stuff in this. That’s on purpose! Taking a que from Vayra, I’m planning on making setting ‘books’, each with their own classes and setting. Though I mean setting in the idea of ‘stuff to give the GM to put a setting together’. I plan on posting a introductory post  to one later this week as well!

As for what that setting’s theme is going to be..? Well. I’m a big fan of the souls game, and the very first one, Demon Souls, is overshadowed by the games that followed it. So, I’m going to make a setting inspired by it, with a little dash of some other stuff I like. My Corruption Rules are going to play a pretty important role in the setting as well.


Tuesday, April 14, 2020

Corruption: Negative Advancement for Weird Fantasy.



So. The stereotypical Lovecraftion madness trope, and the accompanying system of Sanity Scores is.. Well in my opinion it’s not very interesting or tasteful most of the time. Seeing something alien to your worldview won’t turn someone into a sputtering cultist of whatever that thing is, and such systems rarely really model what’s going on in the fiction. 

Hence, my rules for Corruption. Corruption represents your character being warped and twisted by the weirdness they encounter.

Corruption and Curses

Every character starts at Corruption Level: 0. The first time a character reaches 10, 20, 30, 40, 50, 60, 70, 80, 90, and 100 Corruption Points, they gain a Corruption Level. Corruption maxes out at 100, and Corruption Level at 10.

A character takes additional damage from all sources of damage equal to their Corruption Level. Every time a character gains a Corruption Level, they gain a Curse. Either a random one from the Curse Table below, or a specific one from the source of the Corruption Level. At Corruption Level 10, your first Curse is upgraded into a Final Curse. A Final Curse is calamitous and removes your character from the game, at least as a player character. Of course, they often do so by turning said Character into a monster.

Anything that would drain levels now gives the victim X Corruption Points, where X is equal to twice the levels it would have drained. Cursed Items may give Corruption Points every time they are used.

A Curse is made of four components. It’s name, it’s ability, it’s drawback, and the form it takes as a Final Curse. A curse’s ability must always be active or have an active benefit, which should give more Corruption when used.

Removing Corruption

Any spell that returns Negative Levels can remove Xd4 Corruption Points, where X is equal to [Spell Level] or [Magic Dice]. Drinking holy water will remove a point of Corruption for every liter consumed. 

Corruption Levels and Curses cannot be removed. Such a deep warping of one’s self cannot be truly undone. Not by mortal hands. And even if they would be removed, it just means a new Curse, new Corruption, can fill that hole.


Random/Example Curse Table


1: Curse of the Drowned
Ability: When you touch someone, you can gain a point of Corruption to make them Save. On a failed save, their lungs are filled with water.
Drawback: You cannot swim. If you enter water, you plummet to the bottom at incredible speeds.
Final Curse: You instantly drown, and your corpse rises again an hour later as an undead NPC, flesh soaked to your rotten bones. Anyone within 10’ of you has to save versus the Curse’s ability every turn.

2: Minor Vampirism
Ability: Your tongue becomes a mosquito like proboscises. You can attack someone with it to drink their blood. This deals 1d6 plhs [Corruption Level] damage, and heals you an equal amount of HP. If this would heal you above your max HP, gain that much corruption.
Drawback: You must kill someone by feeding every week or die.
Final Curse: Your body starts to shake and crack. In an hour you will become a NPC and crawl out of your old body as a True Vampire, a blood hungry and mosquito-like monster that regenerates incredibly quickly. The beast will attempt to devour and convert as many mortals as it can find. 

3: Demon Arm
Ability: Your left arm turns black, the flesh on it twists and writhes, with crimson claws for fingers. The arm has a 10’ reach, and the claws deal 1d6. The arm can devour anything that fits into the palm of it’s hand, absorbing it into your flesh, giving you a point of Corruption every time you do so.
Drawback: If your Demon Arm is exposed to sunlight, it burns and starts to smoke, making you lose [Corruption Level] Max HP for the rest of the day.
Final Curse: Your cursed flesh devours your body as the arm swells. You turn into an eternally hungry demon which heals 1 HP every minute, making it immortal. It does not regenerate under sunlight. The cursed arm now resembles a mass of crimson worms in the shape of a clawed arm(20’ reach, 2d6 damage, same devouring as the Ability).

4: Midas Flesh
Ability: Your flesh takes on a golden sheen. You can consume wealth to heal yourself. For every silver you consume, you heal 1 HP and gain 1 Corruption. 
Drawback: Your flesh starts to grow heavy and burdensome. Lose [Corruption Level] movement.
Final Curse: You instantly die and turn into a golden statue. Your statue is worth [Your Max HP times 10] Gold. The first [your level] beings to touch your corpse must Save or suffer the effects of your Final Curse.

5: Body Thief
Ability: When you make eye contact with a creature, you gain up to [Corruption Level] Corruption to possess it for that many minutes. When you do so, your body falls asleep, and if it dies, you die as well.
Drawback: Your body is weak and frail. Your physical stats are reduced by [Corruption Level] to a minimum of 1.
Final Curse: Your body dies, and you become a hateful, body-stealing, and ever hungry spirit NPC. You possess the nearest creature, and whenever you possess a creature, the body you leave dies. 

6: Eyes of the Gorgon
Ability: Your eyes turn into grey orbs. When you make eye contact with a creature, you can gain X Corruption, where X is equal to its HD, to make the creature save. If they fail the save, they are turned to stone for [Corruption Level] days.
Drawback: You become cold blooded. Unless you spend an hour warming up, every roll you make in a day is made with disadvantage.
Final Curse: You start to shed your skin. In an hour you will emerge from your old skin as a Gorgon NPC. A Gorgon is a monster with the upper half of a sapient species, the lower half of a serpent, and snakes for hair. Anyone who looks upon a Gorgon risks being turned to stone (Every time someone looks at a Gorgon, they must save or be turned to stone) . The Gorgons are filled with a terrible hunger for petrified flesh and wealth.

Author’s Note
While the example curses are more Fantasy then Lovecraftian, I imagine it should be easy to come up with Curses that fit that genre. Simply focus on Curses that warp the mind and draw attention from whatever eldritch nightmares infest your settings.

I’m probably going to make a Book of Curses at some point as well. And some classes that play with Corruption.