tag:blogger.com,1999:blog-23126387103543601502024-03-19T01:01:22.880-04:00Tome of DreamsArkoshttp://www.blogger.com/profile/11409791062588919162noreply@blogger.comBlogger16125tag:blogger.com,1999:blog-2312638710354360150.post-85534644570773477022021-08-02T14:52:00.005-04:002021-08-02T14:55:44.928-04:00Avatar GLOG: Exorcist<p><span style="font-family: inherit;"> A conversion of Skerple’s Exorcist class(<a href="https://coinsandscrolls.blogspot.com/2017/09/osr-class-exorcist.html?m=1">https://coinsandscrolls.blogspot.com/2017/09/osr-class-exorcist.html?m=1</a>) for Xenophon’s Avatar GLOG(<a href="https://xenophonsramblings.blogspot.com/2020/06/avatar-glog-i-guess.html?m=1">https://xenophonsramblings.blogspot.com/2020/06/avatar-glog-i-guess.html?m=1</a>).</span></p><p><span style="font-family: inherit;">Why? Simple, I figured a exorcist focused on dealing with yōkai would work well for a ATLA-esque setting, plus it’s a non-bending class that gets to interact with supernatural things off the bat. </span></p><p><span style="font-family: inherit;"><br /></span></p><p><span style="-webkit-text-size-adjust: auto; white-space: pre-wrap;">Note: Many features of the Exorcist class mention Yōkai. In the context of the Exorcist class, a Yōkai is any sort of spirit, be it a nature spirit, an undead creature, or an elemental. A kitsune is a Yōkai, and so are a zombie and a living ball of fire. If your game has GLOG-esque wizards, then their spells may also count as Yōkai, if they are living things as most GLOG games assume.</span></p><p><span style="-webkit-text-size-adjust: auto; white-space: pre-wrap;"><br /></span></p><p style="text-align: center;"><span style="font-family: inherit;"></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-family: inherit;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiT1N_Nt2GrUp-90WoogmxagGgrRVaF7YCdvARAd7-36K5oqi1liiS0Nvl-ZMQDUKRiB7pc_Xjr_OOb1-IyX-g6hstEa5nCDaSUpEMmod0RMfSG8tzVBAI0p394_y537T2L70TNZ6hFMyZp/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="720" data-original-width="518" height="466" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiT1N_Nt2GrUp-90WoogmxagGgrRVaF7YCdvARAd7-36K5oqi1liiS0Nvl-ZMQDUKRiB7pc_Xjr_OOb1-IyX-g6hstEa5nCDaSUpEMmod0RMfSG8tzVBAI0p394_y537T2L70TNZ6hFMyZp/w337-h466/image.png" width="337" /></a></span></div><span style="font-family: inherit;"><br />(Source: </span><a href="https://www.zerochan.net/1089432" style="text-align: left;">https://www.zerochan.net/1089432</a>)<p></p><p><span style="-webkit-text-size-adjust: auto; white-space: pre-wrap;"><span style="font-family: inherit;">Exorcist</span></span></p><p dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Equipment: A backpack, a bedroll, a holy symbol, a weapon, 20 units of ammunition if the chosen weapon uses ammunition, and 50 Warding Marks</span></span></p><p dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;"><br /></span></span></p><p dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">A: Exorcism, Warding</span></span></p><p dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">B: +1 HP</span></span></p><p dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">C: +1 Attack, +1 HP</span></span></p><p dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">D: +1 HP</span></span></p><p dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;"><br /></span></span></p><p dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Exorcism: Through ritual and faith you invoke and restore the natural order of the world. Make an opposed Spirit test against a Yōkai, curse, or disease inside a living creature. You must be within 10’ of the creature to make this check, and the creature must be able to see and hear you. If you pass, the target is banished from its host. If you fail, you take the creature’s HD in damage. You can attempt this test once per hour per Yōkai. </span></span><span style="font-family: inherit; white-space: pre-wrap;">Banishing a target simply removes it from the host, it does *not* grant immunity.</span></p><p dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;"><br /></span></span></p><p dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Warding: </span></span></p><p dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">You can use Warding Marks (special coins, pieces of parchment, or ribbons) to ward an area. The marks can only be used safely once per day. Each additional use costs HP, starting at 1 and increasing by 1 with each use beyond the second. The marks last until cancelled or destroyed. Only 1 set of marks can be active at any given time.</span></span></p><p><span style="-webkit-text-size-adjust: auto; font-family: inherit; white-space: pre-wrap;">The marks can be used in 2 different ways:</span></p><p dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: inherit;"><span style="font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;">1. Detection: </span><span style="white-space: pre-wrap;">Any Yōkai passing within 1’ of a Mark will cause it to change color, glow, or flicker. An area up to 20’x[Exorcist Templates] in radius can be warded. The marks cannot be fooled.</span></span></p><p><span style="font-family: inherit;"><span style="-webkit-text-size-adjust: auto; white-space: pre-wrap;">2. Barrier: </span><span style="-webkit-text-size-adjust: auto; white-space: pre-wrap;">An area up to 10’x[Exorcist Templates] in radius is covered in Marks. Yōkai outside the Marks cannot enter; Yōkai inside the Marks cannot leave. The marks also block scrying spells. If the Exorcist crosses the boundary for any reason the effect ends.</span></span></p><p dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;"><br /></span></span></p><p dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: inherit; white-space: pre-wrap;">Example Exorcist Techniques:</span></p><p dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: inherit; white-space: pre-wrap;"><br /></span></p><p dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Yōkai Sense:</span></span></p><p dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Requirement: Exorcist A</span></span></p><p dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: inherit; white-space: pre-wrap;">Effect: Choose a sense. This sense can detect Yōkai within [Exorcist templates] * 50’ feet of you, even in complete darkness, but Yōkai with more HD than you that are in disguise or possessing something can make a Spirit Save to stay hidden. You can also use this sense to tell Yōkai apart.</span></p><p dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: inherit; white-space: pre-wrap;"><br /></span></p><p dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Turn Yōkai:</span></span></p><p dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Requirement: Exorcist A</span></span></p><p dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: inherit; white-space: pre-wrap;">Effect: You can now Exorcise host-less Yōkai. This works as normal, but on a successful Exorcism, the Yōkai must flee the presence of you and any people who fit [Exorcist Template] specific categories you verbally say until the sun next rises.</span></p><p dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: inherit; white-space: pre-wrap;"><br /></span></p><p dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: inherit; white-space: pre-wrap;">Castigating Banishment: </span></p><p dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: inherit; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;">Requirement: Exorcist D, or Exorcist A, </span><span style="font-family: inherit; font-style: italic; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;">but</span><span style="font-family: inherit; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;"> you must kill a Yōkai that has killed at least one innocent person, by starving it.</span></p><p dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: inherit; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;">Effect. When you successfully Exorcise a Yōkai, you can choose to inflict [your level] damage to it when you do so.</span></p><p dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: inherit; white-space: pre-wrap;"><br /></span></p><p dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Discerning Marks:</span></span></p><p dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Requirement: Exorcist A</span></span></p><p dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: inherit; white-space: pre-wrap;">Effect: You can name [Exorcist template] Yōkai when you use your Marks. The Marks will not affect them for that usage.</span></p><p dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;"><br /></span></span></p><p dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Paralyzing Marks:</span></span></p><p dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Requirement: Exorcist B, or Exorcist A and 13+ Spirit.</span></span></p><p dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: inherit; white-space: pre-wrap;">Effect: When one of your Marks or something you have placed a Mark on touches a Yōkai, that Yōkai must make an opposed Spirit roll against you. If it fails, it is paralyzed in [Exorcist Template] limbs as long as the Mark or Marked object is touching it.</span></p><p dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: inherit; white-space: pre-wrap;"><br /></span></p><p dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Soul of Iron</span></span></p><p dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: inherit;"><span style="font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;">Requirement: Exorcist B or Exorcist A, </span><span style="font-style: italic; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;">but</span><span style="font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;"> you must exorcise a possessing Yōkai from your body.</span></span></p><p dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: inherit; white-space: pre-wrap;">Effect: You can take 1 damage to gain a +2 bonus to any Save against Fear, a direct spiritual attack (foxfire, soul drain), or any soul-altering effect (such as a curse or enchantment). You can spend as many HP as you would like. Wounds appear as stigmata or premature aging.</span></p><p dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: inherit; white-space: pre-wrap;"><br /></span></p><p dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Zone of Truth:</span></span></p><p dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: inherit;"><span style="font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;">Requirement: Exorcist C or Exorcist A, </span><span style="font-style: italic; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;">but</span><span style="font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;"> you must have solved the mystery behind a truly heinous crime. </span></span></p><p dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: inherit; white-space: pre-wrap;">Effect: Your soul is clad in ice. You are unsettling and extremely odd. No one can lie to you about murder. They can evade, they can remain silent, but if they go to speak, they cannot lie... and they feel the weight of their guilt on them.</span></p><p dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: inherit; white-space: pre-wrap;"><br /></span></p><p dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Ward the Elements:</span></span></p><p dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Requirement: Exorcist A</span></span></p><p dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="white-space: pre-wrap;"><span style="font-family: inherit;">Effect: Bending attacks and naturally existing, in-animate elements count as Yōkai for the purpose of your abilities.</span></span></p><p dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="white-space: pre-wrap;"><span style="font-family: inherit;"><br /></span></span></p><p dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Deny the Hearts of Mortalkind</span></span></p><p dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-family: inherit;"><span style="font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;">Requirement: Exorcist D, or Exorcist A, </span><span style="font-style: italic; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;">but</span><span style="font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;"> you must have lost all faith in the world.</span></span></p><p dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;"><span style="font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-family: inherit;">Effect: Humans and all other natural(ie, non supernatural) animals count as Yōkai for the purpose of your abilities.</span></span></p><p><br style="-webkit-text-size-adjust: auto;" /></p>Arkoshttp://www.blogger.com/profile/11409791062588919162noreply@blogger.com2tag:blogger.com,1999:blog-2312638710354360150.post-29350192429815491052021-04-19T22:14:00.006-04:002021-04-19T22:25:32.281-04:00Eldritch Corruption (a Legallydistinctémon post)<p> Yeah I’m hoping onto <a href="https://hglog.tumblr.com/post/648934967009837056/so-legallydistinct%C3%A9mon-huh">this</a> train.</p><p>So, have a post of a mechanic inspired by Shadow Pokemon(one of my favorite gimmicks of Pokemon), and the corruption mechanic from Sundered, with my team of Legiamon being at the end.</p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCEDgl5_WNeS80Q3A2-mibpZSIGKAm-kes6DUMX37JffOUxrepIiTRzFt0_j9RAP0vjebZYTT9zawPCYjQWvSm7FQhe0U4lR9egPXVQJgWQGQ5z0yn8WFOpkSlAhIs3gzHAO-pQCND4xrx/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="360" data-original-width="480" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCEDgl5_WNeS80Q3A2-mibpZSIGKAm-kes6DUMX37JffOUxrepIiTRzFt0_j9RAP0vjebZYTT9zawPCYjQWvSm7FQhe0U4lR9egPXVQJgWQGQ5z0yn8WFOpkSlAhIs3gzHAO-pQCND4xrx/" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;">(This image, like all Pokemon stuff, belongs to Nintendo, it’s just a good (if tame) example of a corrupted mon)</div><br /><br /><p></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Within the world exist unholy artifacts called ‘Abyssal Mutagen’, shards of eldritch power borne of long dead gods. When used to perform a ritual with a Legiamon that has a type which matches that of the mutagen, the mon can be filled with that eldritch power, corrupting it into a stronger form.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s1"></span><br /></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Only a fool would use their power.. a fool like a desperate player character in need of a edge. The power they grant is great, but twists those who wield it.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s1"></span><br /></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Corrupted Legiamon resemble mutated forms of their original species, with a lovecraftion theme to said mutations. </span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s1"></span><br /></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Mechanically, the Corruption grants the mon a Move determined by the Mutagen, and the ability to roll it’s HD as MD that do not leave the pool. However, when rolling it’s HD, it takes damage equal to the HD’s sum per move.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s1"></span><br /></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Each Corrupted Legiamon in your team increases the difficulty of saves that non-corrupted Legiamon in your team make by 1 per corrupted mon, as their unearthly presence inspires fear.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s1"></span><br /></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">And here’s the template for Abyssal Mutagens:</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s1"></span><br /></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Type: What type(s) the Mutagen is. The target must possess all of the Mutagen’s types.</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Form: What it looks like.</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Gift: What it’s mutations tend to look like. Note. Tend. Go nuts as long as it fits the theme of the Mutagen.</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Ritual: What you do to use it. Performing the ritual consumes the Mutagen however:</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Move: And what move it grants.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s1"></span><br /></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Example Mutagen:</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s1"></span><br /></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Blasphemous Venom of Yig</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Type: Poison</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Form: This Mutagen resembles a purple liquid that hums with the hissing of death. You feel weak just looking at it.</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Gift: Serpentine mutations, such as snakes for hair, limbs fusing into serpent tails or heads, gaining scales and fangs...</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Ritual: Fill a empty serpent’s fang with the poison, then drive it into the heart of the mon. Their spasming flesh shall push it out without permanent harm.</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Move: Yiggic Toxin: The mon bites their prey and injects them with lethal poison. One target with a level less then the user’s must Save or drop to 0 - [sum] HP.</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1"><br /></span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;">——-</p><p class="p1" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; margin: 0px;"><span style="font-size: x-small;">My team:</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; margin: 0px;"><span style="font-size: x-small;"><br /></span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2" style="font-weight: bold;"><span style="font-size: x-small;">Antipophiss</span></span><span class="s1"><span style="font-size: x-small;">, a unique Rock type. This Legiamon resembles a large serpentine statue, made of dark blue rocks. This Legiamon was a ancient weapon of mass destruction, unsealed by the tamer who discovered it. In combat, it buries it’s enemies under the sand it creates from the surrounding area. When it Levels Up, it’s powers go wild and create a perpetual sandstorm that shrouds it, anything that becomes lost within it breaking down into sand. </span></span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span style="font-size: x-small;"><span class="s1"></span><br /></span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1"><span style="font-size: x-small;">L1R9 H5 PD5</span></span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span style="font-size: x-small;"><span class="s1"></span><br /></span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1"><span style="font-size: x-small;">Desertifcation: The target saves or they slowly turn to sand. If they fail the save, then at the end of their next [dice] turns, the target loses HP equal to 1/10th of their max HP as their body collapses into sand.</span></span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1"><span style="font-size: x-small;">———</span></span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span style="font-size: x-small;"><span class="s1"></span><br /></span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2" style="font-weight: bold;"><span style="font-size: x-small;">Centicide, </span></span><span class="s1"><span style="font-size: x-small;">a Bug Type. This huge and blind centipede like Legiamon changes through the color of the rainbow as it moves. It hunts by it’s incredibly strong vibration sense-slash-hearing, and can hear your heartbeat from a mile away. It is extremely possessive of it’s tranquil forest territory, and anything that disturbed the silence will be torn apart by it’s saw like teeth. When it Level Up, it’s antennae, and hence the range of it’s hearing, grows.</span></span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span style="font-size: x-small;"><span class="s1"></span><br /></span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1"><span style="font-size: x-small;">L1R5 H1 PD5</span></span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span style="font-size: x-small;"><span class="s1"></span><br /></span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1"><span style="font-size: x-small;">Hundred Rend: The target takes [sum] damage as they’re rent by the Legiamon’s teeth. At the end of the subsequent rounds, they take X damage, where X is equal to the damage they took from this move last round minus 1(minimum 0), as they bleed.</span></span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span style="font-size: x-small;"><span class="s1"></span><br /></span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1"><span style="font-size: x-small;">——</span></span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; margin: 0px;"><span style="font-size: x-small;"><span class="s2" style="font-weight: bold;">Golple,</span><span class="s1"> a Grass Type. This Legiamon resembles a apple, if apples had golden eyes pressing against it’s skin from the inside, and where dragged around by the hand of blackened roots that grows from it’s stem. They’re dangerously helpful, shoving their regeneratively petrifying flesh down the throats of any injured things. When they Level Up, their flesh turns to gold as the eyes bulge and break through the skin. They’re the other sexes form of the rare </span><span class="s2" style="font-weight: bold;">Goldemaw, </span><span class="s1">a mouth-shaped Legiamon made of roots from a tiny little golden leaf, that injects it’s seeds into statues with it’s teeth.</span></span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span style="font-size: x-small;"><span class="s1"></span><br /></span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1"><span style="font-size: x-small;">L1 R8 H4 PD5</span></span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span style="font-size: x-small;"><span class="s1"></span><br /></span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1"><span style="font-size: x-small;">Midas Flesh: Tears off a chunk of it’s flesh and feeds it to a wounded target. The Golple loses [dice] HP, while the target gains [sum + dice] Gold HP. Gold HP functions just like normal HP, but if a creature has no non-Gold HP, it is turned into a golden statue until it’s healed.</span></span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span style="font-size: x-small;"><span class="s1"></span><br /></span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1"><span style="font-size: x-small;">—</span></span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2" style="font-weight: bold;"></span><br /></p><p class="p1" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; margin: 0px;"><span style="font-size: x-small;"><span class="s2" style="font-weight: bold;">Crawmag</span><span class="s1">, a Fighting type. This Legiamon resembles a brown praying mantis shrimp the size of a child. This Legiamon punch with such force it can’t be seen coming, and even if it misses completely it shatters bone, and wanders the dried out sea in search of a challenge. Despite it’s challenge seeking nature, it’s pride means it will not fight without being paid before every attack. When it Levels up, it clads itself in armor made from the bones of it’s foes, it’s club like raptorial limbs gain bone spikes fashioned from it’s armor, and of course, it gains two more such limbs.</span></span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span style="font-size: x-small;"><span class="s1"></span><br /></span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2" style="font-weight: bold;"><span style="font-size: x-small;">L9 H1 PD9</span></span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span style="font-size: x-small;"><span class="s1"></span><br /></span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1"><span style="font-size: x-small;">Move: Soundbreaker Punch: The Legiamon punchs with such speed it breaks the sound barrier. Deals [sum] + [dice] damage to a single target.</span></span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span style="font-size: x-small;"><span class="s2" style="font-weight: bold;"></span><br /></span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2" style="font-weight: bold;"><span style="font-size: x-small;">——</span></span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span style="font-size: x-small;"><span class="s1"></span></span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; margin: 0px;"><span style="font-size: x-small;"><span class="s2" style="font-weight: bold;">Kniise, </span><span class="s1">a Flying/Ghost Legiamon. This horrible bird resembles a translucent brown goose. They are born with the dead’s hatred of the world in their beady red eyes, and are always clutching a knife in their beak. When it Levels Up, it’s feathers turn into brown knives, and it gains the ability to glide silently despite the horrible racket the knife feathers make.</span></span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span style="font-size: x-small;"><span class="s1"></span><br /></span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1"><span style="font-size: x-small;">L1 R3 H2 PD2</span></span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span style="font-size: x-small;"><span class="s1"></span><br /></span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1"><span style="font-size: x-small;">Horrible Knife: The Kneese attacks the target with their knife in a honking frenzy. The target takes [dice] damage, then, if the target has [sum] or less HP, they promptly die horribly as a vital organ or artery is punctured or cut.</span></span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span style="font-size: x-small;"><span class="s1"></span><br /></span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1"><b><i><u><span style="font-size: x-small;">Traded for: </span></u></i></b></span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span style="font-size: x-small;"><span class="s1"></span><br /></span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; margin: 0px;"><span style="font-size: x-small;"><span class="s2" style="font-weight: bold;">KOMBAT KORAL</span><span class="s1">, a Fighting Type. This one looks like a brown-and-black mass of brain coral, being shuffled about by anemone tentacles. When it levels up, the anemone becomes longer and bioluminescent. A JUDOCOPUS from a rival dojo keeps following it around and hassling it.</span></span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span style="font-size: x-small;"><span class="s1"></span><br /></span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; margin: 0px;"><span style="font-size: x-small;"><span class="s2" style="font-weight: bold;">KOMBAT KORAL: </span><span class="s1">L1R2 H1 PD2</span></span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; margin: 0px;"><span style="font-size: x-small;"><span class="s3" style="font-style: italic;">PARALYZING FLURRY OF CHOPS AND KICKS. </span><span class="s1">Deal [sum] damage; the target is frozen for [dice] rounds or until they save.</span></span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span style="font-size: x-small;"><span class="s1"></span><br /></span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1"><span style="font-size: x-small;">—-</span></span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2" style="font-weight: bold;"></span><br /></p><p class="p1" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; margin: 0px;"><span style="font-size: x-small;"><span class="s2" style="font-weight: bold;">Ovumnade, </span><span class="s1">a Dragon type. A temperamental and wingless dragon with sticky yellow flesh, which uses it’s broken egg shell as armor to protect it’s vitals. When angered, it can detonate the chemicals responsible for it’s stickyness to create a massive blast that levels the surrounding area. When it levels up, it’s whip like tail is covered in sticky grenades it can fling at it’s prey. </span></span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span style="font-size: x-small;"><span class="s1"></span><br /></span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1"><span style="font-size: x-small;">L1 R4 H3 PD2</span></span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span style="font-size: x-small;"><span class="s1"></span><br /></span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1"><span style="font-size: x-small;">Move: Detonation: The user explodes(but takes no damage). All other creatures within [sum * 5] take [dice] + X damage, where X is equal to how much HP Ovumnade has lost. </span></span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1"><br /></span></p>Arkoshttp://www.blogger.com/profile/11409791062588919162noreply@blogger.com0tag:blogger.com,1999:blog-2312638710354360150.post-82828944027565426292021-03-15T13:07:00.006-04:002021-03-15T13:36:34.218-04:00Making Ghosts of Men(GLOG Class: Fighter)<p> <span style="-webkit-text-size-adjust: auto; font-size: 17px;">So, on the OSR discord. Discussion once turned to how to make the Fighter interesting. This is my attempt to do so.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s1"></span><br /></p><p class="p1" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; margin: 0px; text-align: center;"></p><div class="separator" style="clear: both; font-size: 17px; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3JXQcw2bDx4DO0gy1HNIQ6tiyvwsRWrqI8ct8lVcfSe-A_Ugqgp4II1xHe5kRTWwZNuFa1qxUWFRTI6jsfW6pcSU1YJmbUnzlRFnbnI52H-hkbdIXfZ1A8QwKZqBrbEbFeeNRm-M1A7j5/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="433" data-original-width="1187" height="139" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg3JXQcw2bDx4DO0gy1HNIQ6tiyvwsRWrqI8ct8lVcfSe-A_Ugqgp4II1xHe5kRTWwZNuFa1qxUWFRTI6jsfW6pcSU1YJmbUnzlRFnbnI52H-hkbdIXfZ1A8QwKZqBrbEbFeeNRm-M1A7j5/w380-h139/image.png" width="380" /></a></div><br /><div><span style="font-size: x-small;"> [Picture from Kill 6 Billion Demons by Abaddon, I do not own it]</span></div><p></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s1"></span><br /></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">You are not a lesser warrior. You are a true Fighter, with a burning will. Your weapon is a brush, the blood of your enemies is your paint, and the world is your canvas. Go, and paint the world you want to see. </span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1"><br /></span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">For every template in Fighter you have, you gain +1 max HP and +1 to Hit. </span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s1"></span><br /></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Starting Equipment: Leather Armor, two Weapons of your choice, and 20 ammunition for your weapon(s) (if it uses some sort of ammunition), 1d4 enemies of varying levels of renown, and one Memento.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s1"></span><br /></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Starting Skills: 1d3: Hunter, Soldier, Sailor</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s1"></span><br /></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">A: Murder Die(MuD), Parry, d6 MuD</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">B: Bloody Grit, d8 MuD</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">C: Cleave, Massacre, d10 MuD</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">D: Crimson Will, d12 MuD</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s1"></span><br /></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Murder Die: You are exceptionally skilled in the art of making ghosts. Whenever you land a attack, you roll this dice. T</span>he fighter's Murder Die starts at d6 and increases by one step for each additional template.</p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s1"></span><br /></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">If the Murder Die comes up as a 6 or greater, that attack is a Murderous Attack if it hits. Murderous Attacks deal 3x damage. Ie if you roll a 1 on damage, the attack deals 3 damage.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s1"></span><br /></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Parry: When you would take damage from a attack, you can roll your Murder Die Subtract the result of that roll from the damage you would take. If the MuD comes up as six or more, or you take no damage from the attack, you can also choose to do one of the following:</span></p><ul class="ul1" style="-webkit-text-size-adjust: auto;"><li class="li1" style="font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2" face="Menlo-Regular" style="font-size: 12px;"></span><span class="s1">Send the opponent’s attack back at them. They roll damage, and then take that damage. If the attack is a ranged attack, you launch it back at them.</span></li><li class="li1" style="font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2" face="Menlo-Regular" style="font-size: 12px;"></span><span class="s1">Disarm the opponent of their weapon, causing them to drop it. If it’s a ranged attack, you knock it back at them and have it hit them but not deal damage. If it’s a natural attack, you cut off the part used to make said attack.</span></li></ul><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s1"></span><br /></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">You cannot parry spells or area of effect attacks.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s1"></span><br /></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Bloody Grit: You are so stubborn that you can do what normal people think is impossible. </span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s1"></span><br /></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Whenever you roll the MuD, you can pay any amount of HP, and increase the result of the MuD’s roll by that amount, up to the MuD’s max roll. In addition when you fail a roll or Save, you can pay HP equal to the difference between your roll and the target number to succeed on the roll instead.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s1"></span><br /></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">In addition, your Attacks always count as magical when it comes to hurting or killing something that can only be hurt/slain with magic.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s1"></span><br /></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Cleave: You have learned that victory is a continuous cutting motion. When you kill a enemy with a attack, you can make another attack against a enemy in range. You can also move before making this attack.</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1"><br /></span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Massacre: Your will is like fire. All who stand too close will burn. At the end of your turn, you can designate up to [your level] enemies within attack range. Roll your MuD, once for each enemy, and allocate the results to each enemy, who takes their allocated result as damage.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s1"></span><br /></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Crimson Will: Your will just *will not break.* You are immune to any mind altering effect, and can now parry spells and area of effect attacks. In addition, [template] times per day, as a action during combat, you can roll your MuD, and heal the result’s worth of damage through refusing to die.</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1"><br /></span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;">Author’s Note: I’m not too sure on if you should get both Cleave and Massacre, as both are meant to help you deal with groups.</p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><br /></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><b>1d6</b> Mementos of the Fighter</p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;">1. Old Mask: A old white mask. The only feature on it is a a large hole cut into the middle. When worn, you can see how many lives a creature has taken, with the number hovering over their head. </p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;">2. Prayer Beads: A necklace of prayer beads, held together with a human hair. If you spend a entire round praying with it, all unholy (to you) creatures who hear it must Save, or be filled with a desire for death for [your level] turns.</p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;">3. Ashen Glove: A black glove, seemingly made of ashes. When you snap your fingers with the hand wearing it, it summons a small flame, just enough to set fire to something flammable, above your thumb.</p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;">4. Frost Boots: These heavy leather boots are always cold to the touch. Any liquid the boots touch when worn, freezes. This includes blood.</p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;">5. Skull Marbles: Six marbles. When rolled, they release a howling sound that drives knives into the listener’s brain, making them take [number of marbles being rolled] bonus damage from all sources. Only those who have taken a innocent life can hear them.</p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;">6. Skeleton Key: A key made of human bone, painted blue. When you put it in a skull’s eye socket and ‘unlock’ it, you gain the corpse’s memories of their last day alive.</p>Arkoshttp://www.blogger.com/profile/11409791062588919162noreply@blogger.com2tag:blogger.com,1999:blog-2312638710354360150.post-86625741252103217622021-03-07T18:53:00.001-05:002021-03-07T18:56:49.041-05:0035 Techniques for the Avatar GLOG<p><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">As the title says. I’ll be making five techniques for each of Xenophon’s Avatar Glog(<a href="https://xenophonsramblings.blogspot.com/2020/06/avatar-glog-i-guess.html?m=1">https://xenophonsramblings.blogspot.com/2020/06/avatar-glog-i-guess.html?m=1</a>)’s classes(including each kind of bender).</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2"><br /></span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Note. I own none of the gifs, and each of the martial classes’ example four template technique is meant to let them stand toe to toe against a Bender.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p4" style="-webkit-text-size-adjust: auto; font-size: 22px; font-stretch: normal; line-height: normal; margin: 0px 0px 4px;"><span class="s3" style="font-weight: bold;">Firebender</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwfpMi9sS5b8Tlx7PhtOcnzrB2Ly3rwPdPrM9d0y3oZglbT8-itcIEFelYChuu8To_h0uZ7yVsVMkFk_UfeEn8qhqHtStTrnr0yAxyRieMGySjQi6k-QoWDvVbIRuzgr9XpA17jYd_QOf7/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="292" data-original-width="498" height="188" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgwfpMi9sS5b8Tlx7PhtOcnzrB2Ly3rwPdPrM9d0y3oZglbT8-itcIEFelYChuu8To_h0uZ7yVsVMkFk_UfeEn8qhqHtStTrnr0yAxyRieMGySjQi6k-QoWDvVbIRuzgr9XpA17jYd_QOf7/" width="320" /></a></div><br /><br /><p></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Combustion Bending:</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Prerequisite: Firebender A</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">You can make points you see explode through firing a beam of fire at them. The explosion has a radius of [dice * 10]’, dealing [sum] damage to all inside. You must be still to use Compustion Bending, and solid objects that you can see through(like glass) stop the beam and make it explode, in-fact anything that stops the beam makes it explode.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">However, you cannot firebend the same hour as you Combustion Bend, not without exploding due to your Chi not being wired the right way to do so.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Body Heat Control</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Perquisite: Fire Bending A</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">You can now use your fire bending to raise or lower your own body heat by breathing.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Heatbending:</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Perquisite: Body Heat Control</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">You can use your bending to increase the temperature of a object you can see by [sum] through pushing your own heat into it.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Azure Fire</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Perquisite: Firebender D</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">You can now create and bend blue colored fire, which is hotter then normal fire. Bending attacks made with it deal twice as much damage, but anything within [dice * 5]’ of the target, including you, take [sum] damage as well from the heat.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Energy Reading</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Firebender A, 13+ Spirit</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">If you touch a living creature, you can diagnose any condition they may be suffering through reading their body heat and guiding along the body’s pathways.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">You may also use this technique to try and heal a spiritual wound done to someone on a [dice] in 6. All BD used in this fashion are automatically expended.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p4" style="-webkit-text-size-adjust: auto; font-size: 22px; font-stretch: normal; line-height: normal; margin: 0px 0px 4px;"><span class="s3" style="font-weight: bold;">Waterbender</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoCUGvUscHTO257zanmOP-d6NELrZ9GmnLWsP1IgJQdu1UMw5axta2qxzAJXw5ueWl8G4spC90N-ePcM31ZCcisMdZFp7RmHe0a2OR_jnoNdg-Fltj4sq2Nmci3OiWu7A5ZehkJd3L-tBB/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="249" data-original-width="498" height="160" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoCUGvUscHTO257zanmOP-d6NELrZ9GmnLWsP1IgJQdu1UMw5axta2qxzAJXw5ueWl8G4spC90N-ePcM31ZCcisMdZFp7RmHe0a2OR_jnoNdg-Fltj4sq2Nmci3OiWu7A5ZehkJd3L-tBB/" width="320" /></a></div><br /><br /><p></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Plantbending</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Perquisites: Waterbender A</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">You can control plants with your waterbending through controlling the water inside of them.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Water Drain</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Perquisites: Waterbender A</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">You can desiccate plants to draw water out of them - 1 ounce for a flower, one cup for a shrub, one gallon for a tree. </span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Water Vampirism:</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Perquisites: Water Drain</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">You can drain water from animals. When you make a bending attack, you choose for it to be a drain attack. The target must Save vs your bending or take [Sum] damage as [Sum] ounces of water are removed from their body. </span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Aqua Constructs:</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Perquisites: Waterbender A</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">You can invest BD to create semi-solid objects out of water. The invested BD can only be used to bend the constructs, and removing the BD from them causes the construct to collapse, and they only act fully solid when being bended.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Spiritbending:</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Perquisites: Healing Hands, Spirit 13+</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">You can use Healing Hands on a spirit or such to rid it of impurities or add impurities to it. If it doesn’t want you to do it, you have to succeed on a Bending Attack to do so.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p4" style="-webkit-text-size-adjust: auto; font-size: 22px; font-stretch: normal; line-height: normal; margin: 0px 0px 4px;"><span class="s3" style="font-weight: bold;">Earthbender</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGYB5LXSJOLn7zdfsUGldDkHoaSYoGJbj1-GYbpnEHSUxFLP9YEKusTotgv4v_QBXC-qpnG0pcxxrGe6pj1X_mcfPV71V5Xk4CxybKnQmseqmVHowAnoepgS0ZKR3InWJNybuGv6gO6jAO/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="494" data-original-width="498" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGYB5LXSJOLn7zdfsUGldDkHoaSYoGJbj1-GYbpnEHSUxFLP9YEKusTotgv4v_QBXC-qpnG0pcxxrGe6pj1X_mcfPV71V5Xk4CxybKnQmseqmVHowAnoepgS0ZKR3InWJNybuGv6gO6jAO/" width="242" /></a></div><br /><br /><p></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Sandbending</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Perquisites: <span class="Apple-converted-space"> </span>Earthbender B</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">You can control sand with your earth bending, though the style to do so resembles air or water bending more then normal Earthbending.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Glassbending</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Perquisites: <span class="Apple-converted-space"> </span>Sandbending</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">You can now control glass with your Earthbending, and use it to turn sand into glass. Bending attacks made with glass bending can cut things instead of just smashing them with a rock. </span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Earth Armor</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Perquisites: Earthbender A</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">You can invest BD to create armor of earth around yourself. The invested dice cannot be used to bend the armor and removing the BD from it causes it to collapse. The user of this technique takes -[dice invested] damage.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Bonebending</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Perquisites: Earthbender D</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">If you are underground, you can bend the bones of living things you see. You can’t use it to take control of somebody’s body, as Earthbending is too stiff to do so, but you can force them to move [sum]’, their body sliding across the ground, as part of a successful bending attack.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Earth Sealing</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Earthbender B, 13+ Spirit</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">You can use your Earthbending to seal immaterial things, such as spirits or ghosts, into objects that you can bend. Once you seal something into a object, you must lay down [dice] rules on how the bound thing acts, including a clause for the being to free itself. Binding a being that does not agree with the terms/rules requires a number of successful Bending Attacks from the sealer equal to it’s HD/Level.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p4" style="-webkit-text-size-adjust: auto; font-size: 22px; font-stretch: normal; line-height: normal; margin: 0px 0px 4px;"><span class="s3" style="font-weight: bold;">Airbender</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2__bGfl05KkePnvyg3Rrg4O-AuN47-iG6nYnq_0xxZW58EbLeCB1OFm-lY8wHEhmgPDm1xXX5bzD7aNqmhpKoAvE8TpqVxaExpuV8aZePRq0LDcd4MHkC5GKlq2kZLSjM26k5GF0uRqzV/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="365" data-original-width="498" height="235" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2__bGfl05KkePnvyg3Rrg4O-AuN47-iG6nYnq_0xxZW58EbLeCB1OFm-lY8wHEhmgPDm1xXX5bzD7aNqmhpKoAvE8TpqVxaExpuV8aZePRq0LDcd4MHkC5GKlq2kZLSjM26k5GF0uRqzV/" width="320" /></a></div><br /><br /><p></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Sound Bending:</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Perquisite: Airbender A</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">You can roll BD to perfectly replicate sounds through directing vibrating jetstreams. The sound can emerge from any direction, but it is audible only by up to [sum] targets.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">(This technique came from BaaL over on tbe OSR server, and was posted with his permission)</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Shattering Song</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Perquisite: Sound Bending</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">You can roll your BD to shatter solid objects by bending the air to create a frequency that resonates with it. Up to [sum * 10] of the material, originating from a point the user can see, breaks apart. When used on living things or something worn by a living thing, treat it as a bending attack, with the destruction of the target’s armor or such as additional effect.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Silence: </span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Perquisite: Sound Bending</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">You can use your Sound Bending to cancel out up to [dice] sounds per use, through creating a frequency that cancels out the sound’s own frequency.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Wind Slam:</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Perquisite: Airbender A</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">When you succeed on a bending attack, you can choose to instead of doing damage, move the target [sum]’ in any direction.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Astral Projection:</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Perquisite: Airbender A, 13+ Spirit</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">You can remove your spirit from your body and travel outside of it. As a spirit, you cannot be seen or heard by the physical world, but cannot physically interact with anything. Your spirit automatically returns to your body within [dice] hours, and if your body dies, your trapped as a spirit for [dice] days, after which you die.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p4" style="-webkit-text-size-adjust: auto; font-size: 22px; font-stretch: normal; line-height: normal; margin: 0px 0px 4px;"><span class="s3" style="font-weight: bold;">Warrior</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHyrrEfYsDU7vR8dwEvtkAXBOMFk3BkomiKUmZL35XibAIHRwxdW09mDAjbXeMtZqWTq1yCID41hvVlCHWggSMkHCW-mS56t0CH2Hb3KPxrOUdLvMslvIjuMqvRbqlDfrlptgTT7gPRd8-/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="434" data-original-width="498" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHyrrEfYsDU7vR8dwEvtkAXBOMFk3BkomiKUmZL35XibAIHRwxdW09mDAjbXeMtZqWTq1yCID41hvVlCHWggSMkHCW-mS56t0CH2Hb3KPxrOUdLvMslvIjuMqvRbqlDfrlptgTT7gPRd8-/" width="275" /></a></div><br /><br /><p></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Cleave:</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Perquisites: Warrior A.</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">When you reduce a enemy to 0 HP, you can make another attack on a enemy within range, through continuing on the momentum with your previous attack.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Iron Whirlwind</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Perquisites: Warrior B, Cleave</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">You can make a extra attack per round. In addition, when Cleave triggers, you can move before attacking.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Armor Master </span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Perquisites: Warrior B</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">The DR of Armor you wear is increased by one.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Juggernaut Smash</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Perquisites: Warrior C</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">You add the DR of Armor you wear as bonus damage to your melee attacks you make, as you add the weight of your armor to the blow.</span></p><p class="p5" style="-webkit-text-size-adjust: auto; font-size: 22px; font-stretch: normal; line-height: normal; margin: 0px 0px 4px; min-height: 26.3px;"><span class="s3" style="font-weight: bold;"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Heaven Cutting Blade:</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Perquisites: Warrior D, Expert Swordsman, Spirit 13+</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">You come to a enlightenment about the nature of conflict. Write it down on your character sheet.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Expert Swordsman takes effect as long as you wield a edged weapon. In addition, you gain 4 Cut Die(CD). These work as bending die, but for cutting things, and their dice size is equal to the size of a bladed weapon your wielding’s damage dice. You cannot use CD if doing so contradicts your enlightenment on the nature of conflict. </span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p4" style="-webkit-text-size-adjust: auto; font-size: 22px; font-stretch: normal; line-height: normal; margin: 0px 0px 4px;"><span class="s3" style="font-weight: bold;">Acrobat</span></p><p class="p4" style="-webkit-text-size-adjust: auto; font-size: 22px; font-stretch: normal; line-height: normal; margin: 0px 0px 4px;"><span class="s3" style="font-weight: bold;"></span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQyA9tVbJ-X3JhW-LOyA25GK9UwXPKelzZtjI4CpG94vsRsd5BE3R3OWR9YcuLlmXJ23pn4IZMwUwkvrEK3u3RR0q-3xvsUjKk1D_YtBro4uHrmBZkLia4hgh8fF39-vDAags5XXj-ZbZq/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="250" data-original-width="370" height="216" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQyA9tVbJ-X3JhW-LOyA25GK9UwXPKelzZtjI4CpG94vsRsd5BE3R3OWR9YcuLlmXJ23pn4IZMwUwkvrEK3u3RR0q-3xvsUjKk1D_YtBro4uHrmBZkLia4hgh8fF39-vDAags5XXj-ZbZq/" width="320" /></a></div><br /><br /><p></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Graceful Dance:</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Perquisites: Acrobat A</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">When you succeed on a Dodge check to dodge a attack, you can also move, even if you have already moved this turn.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Counterstrike</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Perquisite: Acrobat B</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">When you succeed on a Dodge check to dodge a attack, you can make a attack against the target that automatically hits.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Disarming Strike</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Perquisite: Acrobat B</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">When you succeed on a attack, instead of doing damage, you can remove a weapon from the target’s hand, sending it flying up to [your level * 5’] in any direction.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Water-Running: </span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Perquisite: Acrobat C</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">You can treat liquids as solids for the purpose of moving across them, but if you stop, you will instantly sink from breaking the liquid’s tension.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Endless Road Walker</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Perquisites: Acrobat D, Water-Running,</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">13+ Spirit</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">You come to a enlightenment on the nature of freedom. Write it on your sheet. This enlightenment allows you to walk on the fabric of the world itself.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Water-Running no longer fails when you come to halt on liquids.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">You gain 4 Distortion Dice(DD). These work as Bending Dice, but for teleportation. These are d10, but are reduced by 1 step(d10->d8->d6->d4), per point of dodge penalty your under. You cannot use Freedom Dice if doing so contradicts your enlightenment on the nature of freedom. </span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p4" style="-webkit-text-size-adjust: auto; font-size: 22px; font-stretch: normal; line-height: normal; margin: 0px 0px 4px;"><span class="s3" style="font-weight: bold;">Rogue</span></p><p class="p4" style="-webkit-text-size-adjust: auto; font-size: 22px; font-stretch: normal; line-height: normal; margin: 0px 0px 4px;"><span class="s3" style="font-weight: bold;"></span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://media1.tenor.com/images/debef524183e8c1a41c70640d4325935/tenor.gif?itemid=13720004" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="322" data-original-width="426" height="221" src="https://media1.tenor.com/images/debef524183e8c1a41c70640d4325935/tenor.gif?itemid=13720004" width="292" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><br /></div><p></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Toxic Surprise</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Perquisites: Rogue A</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">You have learned how to use poison against your foes, and how to minimize how much you use without losing effectiveness. When you deal damage with a Sneak Attack, you can make the target Save or suffer the effects of one poison in your inventory.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Shadow Walk:</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Perquisites: Rogue B</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">You can move in shadows easily and quietly. When you are in shaded areas or darkness, you can choose to become effectively invisible for as long as you want, unless you enter a area brighter then a shaded one. You still make noise however.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Terrifying Stalker</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Perquisites: Rogue B</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">You’ve learned how to take advantage of your enemy’s fear. The effects of Sneak Attack now apply to any enemy who is scared of you. If a target is scared of you and unaware of your presence, Sneak Attacks deal 4x damage.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Life Thief </span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Perquisites: Rogue C</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">You have learned how to, when you strike from ambush, how to steal life from your enemy. When you land a Sneak Attack, you heal HP equal to one half(rounded up) of the damage of that Sneak Attack. </span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Gift Taking Shadow</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Perquisites: Rogue D, Life Thief 13+ Spirit</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">You come to a enlightenment regarding the nature of power. Write it on your sheet. This enlightenment teaches you how to take power.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">When you hit a creature with Sneak Attack, instead of damage, you can take one of the following from your target:</span></p><ul class="ul1" style="-webkit-text-size-adjust: auto;"><li class="li3" style="font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">A Bending Dice, which you can use to bend their element. While you have it, they lose a Dice, but it’s always depleted when used. (This can also be used on Cutting or Distortion Dice)</span></li><li class="li3" style="font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">A supernatural ability(like invisibility). Such taken abilities return to their owner after they are used. (Ie after you use the invisibility and it runs out)</span></li></ul><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">A ability only becomes permanently yours if you kill the being you took it from. You cannot take a ability if doing so contradicts your enlightenment on the nature of power.</span></p>Arkoshttp://www.blogger.com/profile/11409791062588919162noreply@blogger.com0tag:blogger.com,1999:blog-2312638710354360150.post-45160408987524365642020-09-30T16:02:00.005-04:002020-09-30T16:04:16.390-04:00Adapting FOE to the tabletop.<p> <span style="-webkit-text-size-adjust: auto; font-size: 17px;">I, am a massive Etrian Odyssey fan. I would be lying if I didn’t say it was not a massive influence on how I run tabletop games.</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">And I’ve always wanted to adapt FOEs to the tabletop. </span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s1"></span><br /></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Now, let’s explain what a FOE is. In Etrian Odyssey, a FOE(Formido Oppugnatura Exsequens or Field On Enemy depending on the translation), is essentially a on-field miniboss. In game, each has different rules for how it moves on the field. One patrols a specific territory, another charges if you get in front of it, etc. <span class="Apple-converted-space"> </span>You either learn how to avoid it in a very OSR fashion, or get attacked by a miniboss that will kick your ass.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s1"></span><br /></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Now for the system agnostic stuff to use in your games. Every FOE has 3xHD. Ie, when you roll the FOE’s HP, triple the result. Or after however you determine a monster’s HP, triple it.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s1"></span><br /></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Evey FOE also has a Chase Trigger. This is a event/action that when triggered, causes the FOE to start chasing the party. Every time there is a encounter in the dungeon when the FOE is chasing the party, roll a 1d8. On a 1 through 6, the FOE is closing in and will attack in 1d4 turns/minutes unless you move on.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s1"></span><br /></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">To get a FOE to stop chasing you, you must either leave the floor of the dungeon/the area your in, hide where it cannot find you, kill it, or otherwise drive it off. Some FOE’s may have special ways to drive them off. If the party splits up, have the groups roll 1d20 Which group that gets the highest result is the one being chased(GM choses on a tie).</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s1"></span><br /></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Chase Behavior sums up how a FOE acts when it’s chasing you, any special ways to make it stop, and what it’s opening move is when it catches you. For making and using FOEs, I recommend reading Skerple’s post on better boss fights, linked at the bottom of the post.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s1"></span><br /></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Both FOE stat blocks will have flavor text next to their attacks to help the GM describe them.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s1"></span><br /></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Example FOE 1:</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Jungle Killer</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">HD: 2d8 x3</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Chase Trigger: Moving too quickly past their perch.</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Chase Behavior: Quickly follows the party. When it enters combat, enters behind the party and uses Numbing Sting on the nearest player character. Despite their size and power, they are ambush predators, so a loud enough sound or party may drive them off.</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Movement: As a horse, but without making noise. Can climb on walls.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s1"></span><br /></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;">It can make one Attack from the following list per turn.</p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><br /></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Claws: 1d8 Damage. “It’s scissor like claws snap towards their prey, ready to cleave them in half.”</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Numbing Sting: 1d8 Damage + <span class="Apple-converted-space"> </span>Numbness. “The beast’s tail darts forwards, like a spear dripping with violet toxins.”</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Pounce: Move up to it’s movement, target must save or be knocked over. Then the Jungle Killer makes a non-pounce attack. Cannot be used on adjacent enemies. Attacks made on knocked over targets automatically succeed. “The jungle killer hurls itself into the air, ready to come crashing down on it’s prey.”</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s1"></span><br /></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Keen Hunter: Once per round, whenever a enemy fails a roll, the Jungle Killer can make a attack against them as a reaction.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s1"></span><br /></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Numbing Blood: If the Jungle Killer takes damage, all adjacent enemies must Save vs Poison or suffer from Numbness.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s1"></span><br /></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Numbness: Each turn the player can choose to be paralyzed or act normally. If they act normally, all rolls are made at a disadvantage(roll twice, take the worse result). If they act paralyzed, remove this status condition and skip their turn.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s1"></span><br /></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Description:</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;">A massive green scorpion, the size of a large horse with a head shaped like a demonic skull. It’s large black tail whips through the air silently, a crimson stinger tracing death with every movement.</p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s1"></span><br /></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Example FOE 2:</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s1"></span><br /></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">The Golden Ghoul</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">HD: 3d6x3</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Chase Trigger: Picking up the Golden Idol.</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Chase Behavior: Relentlessly pursues the party as long as they have the Idol in their possession. When it catches up to the party, it inflicts The Golden Curse to whoever has the idol and then uses Hellish Scream.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s1"></span><br /></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Golden Touch: 1d6 Damage + The Golden Curse. “The massive corpse jerks at you, fingers of rotten gold reaching to you.” </span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s1"></span><br /></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Hellish Scream: All who hear it must Save vs Magic or take 1d4 damage and be forced to flee. Anyone who suffers from The Golden Curse must instead Save vs Magic against the Curse. If the Golden Ghoul takes damage, it can perform this attack as a reaction. “A hellish scream rips through the air, driving needles into your brain.”</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s1"></span><br /></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Phantom: The Golden Ghoul can pass through surfaces not made of Gold should it wish, and as a result takes no damage from all non-magic attacks, unless said attacks are made with gold weapons or catch it by surprise.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s1"></span><br /></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">The Golden Curse: </span>All who suffer from the curse must, every time they do something stressful(Ie every turn in combat and every time they roll out of combat) and at the start of every day, must Save vs Magic or have a part of their body(their choice) turn into immobile gold. Starts off as small bits, like fingers and eyes. If this would kill the target, they completely turn into gold. Any direct contact with the Ghoul inflicts the curse.</p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s1"></span><br /></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Description: A moving corpse, the size of a small elephant. White fabric that vaguely resemble a priest’s robes hang off it’s rotten flesh, which seems to be made of golden and rotten sludge. A thick and stiff mask of gold is bolted to it’s face, two burning red eyes glaring past the eye holes.</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;">——————————————————————</p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;">Link to Skerples’ Boss Fight Design post: <a href="https://coinsandscrolls.blogspot.com/2018/06/osr-boss-fight-design.html?m=1">https://coinsandscrolls.blogspot.com/2018/06/osr-boss-fight-design.html?m=1</a> </p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;">I recommend reading this, as FOEs are basically bosses that hunt down the party.</p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><br /></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;">Also this post has no pictures as I couldn’t find any I liked for this.</p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;">——————————————————————</p>Arkoshttp://www.blogger.com/profile/11409791062588919162noreply@blogger.com0tag:blogger.com,1999:blog-2312638710354360150.post-10091655426997507362020-09-09T23:21:00.001-04:002020-09-11T19:16:38.199-04:00Grand Spellcasting: Animist Wizard<p></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Adapted from here: <a href="https://coinsandscrolls.blogspot.ca/2017/06/osr-animist-wizards.html">https://coinsandscrolls.blogspot.ca/2017/06/osr-animist-wizards.html</a></span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Continuation of: <a href="https://tomeofdreams.blogspot.com/2020/08/grand-spellcasting-high-powered-spells.html?m=1">https://tomeofdreams.blogspot.com/2020/08/grand-spellcasting-high-powered-spells.html?m=1</a></span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">So, last post I introduced the sub system and created the Grand Spells for Skerple’s Orthodox Wizard. So, I’ll now do the same for their Animist Wizards.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2"><b>1. Grand Powerful Presence - Splendor of Oblivion </b></span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">R: 0 T: self D: [dice] days</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">The caster gains a aura of existential power and dread. While this spell is active, they are immune to mind affecting magic. Everytime a creature gazes upon the caster or hears them, the caster can make that creature become afflicted with existential dread, as it becomes terribly aware of it’s own mortality and inevitable death. Afflicted creatures automatically fail all saves vs anything that effects their mind, as the existential dread undermines their sense of self and reality for as long as they’re afflicted.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Cost: Doom of the Animist Wizard</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Author’s Note: With this, you can turn a army into cowards with minds of putty, tear down a religion by shattering the faith of it’s highest leaders, and turn kings into fools who will beg for their lives in the face of your wrath. It’s effectively a Power Word Kill equivalent for social stuff, and you can do all kinds of things with it.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s3" style="font-weight: bold;"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s3" style="font-weight: bold;">2. Grand Telekinetic Shove - Fall as Stars From the Sky</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">R: Sight‘ T: See the description D: 0 </span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">When you cast this spell, wave your hand infront of you. Any creature or object your hand covers 1/4th of it or more when you wave your hand, is a target if you wish it. Then, imagine a being or location within [sum] miles of you. That is the second target. Each target is banished from your sight, hurled through the sky as if they where a crimson star, landing within a mile radius of the second target. When they land, they take [dice]d6 damage, with a additional dice added for every mile traveled. If they hit someone, said someone also takes the damage.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Cost: Doom of the Animist Wizard</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Author’s Note: This basically lets you use a enemy army as artillery, which is aways cool. And the mental image of waving your hand, banishing a army so they fall as crimson stars across your enemy’s domain is just beautiful.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s3" style="font-weight: bold;"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s3" style="font-weight: bold;">3. Grand Shrivel - All that Lives, Withers and Dies</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">R. Sight' T: As many creatures as you can see D: Permanent</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Every target Saves with a penalty equal to [dice]. If they succeed, their Max HP is reduced by [sum + half the target’s max HP], to a minimum of 1, and all six of their stats are halved as they violently aged, appearing as if they where in the twilight of their life. If they fail the save, their stats and Max HP all become 1, as they are aged to the brink of death. If you invest 3 or more Dice, for the next [dice] minutes, every creature within [dice x 5]’ of a afflicted creature must save or suffer the spells effect, including this effect, starting when they first enter the target’s presence, then every minute afterwords if they do not leave.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Cost: Doom of the Animist Wizard</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Author’s Note: This basically renders whatever it hits a walking corpse. A single poke and they die. A army hit with this? Probably getting crushed to death under their own armor. The contagiousness let’s you cause all sorts of havoc depending on where you drop it.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s3" style="font-weight: bold;">4. Grand Control Water - Bend the Seas to Me</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">R: Sight’ T: All water you can see D: concentration </span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Control the target as if it where a limb. At one [die]: you can capsize a boat, make a river flow backwards, flash freeze or boil a whole lake. Each [dice] you invest increases the scale of the target. 2 [dice]: A body of water the size of a large lake or smaller, even the water you can’t see. 3 [dice]: A body of water the size of lake superior, 4 [dice]: A entire ocean.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Cost: Doom of the Animist Wizard. The cost applies when concentration is broken.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Author’s Note: Remember how I said Grand Knock can part the seas? This can do that and more. On the coast, this is effectively a city killer if used well.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">5. Grand Sleep: See the previous post on Grand Spellcasting, just change the cost.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s3" style="font-weight: bold;">6. Charm Person - Forever Shall The Masses Listen to Me</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">R: Sight T: Up to [sum * dice] living things you can see D: Permanent</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">The target instantly and completely trusts you as a authority figure, and as such will obey you. The first (10 - [dice]) times you break their trust, they get a save to be freed from the spell’s effects.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Cost: Doom of the Animist Wizard.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Author’s Note: <span class="Apple-converted-space"> </span>I was told this had a very fairy tale feeling to it what with the 6+ times a victim has to escape. I’m considering that a success then.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s3" style="font-weight: bold;">7. Grand Dream Eater - Feast Upon The Psyche Of The Wise</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">R: Special T: All sleeping creatures in range. D: 0 </span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">At 1 [dice], this effects a small city. 2 [dice], a large city. 3 [dice], a small kingdom. At 4[l <span class="Apple-converted-space"> </span>[dice], a large kingdom.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">All sleeping creatures in range take damage equal to [sum] plus the modifiers of their INT, WIS, and CHA as you feast upon their mind, like maggots on a corpse. For every ten creatures killed by this, you gain 1 Max HP and live another year, and you gain the knowledge of all you slay with this spell, for you devoured their very minds. If you don’t know Grand Sleep when you learn this spell, you have a level-in-10 chance to learn it. The ghosts of those slain by this remember absolutely nothing about anything.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Cost: Doom of the Animist Wizard. </span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Author’s Note: This is a immortality spell let’s be honest. Also, it’s really effective on rival wizards and churches full of annoying clerics, as they tend to have higher mental stats.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s3" style="font-weight: bold;">8. Grand Scorching Ray - Let Loose The Fires of Hell!</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">R: [sum x 100’] T: See description D: 0 </span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">The caster fires a massive beam of flame at the targets. The flames are a dark green and dance like oil. It deals no damage, instead everything hit must Save with a penalty equal to [dice + 2] or be sent straight to the fires of hell. It matters not what is in the beam’s path. Sinner or saint, king or peasant, the fires of hell hunger for the flesh of all.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Cost: Doom of the Animist Wizard.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Author’s Note: Yes this is a Disney reference, because that scene is awesome.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s3" style="font-weight: bold;">9. Grand Scry - None Shall Escape My Sight</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">R: Anywhere on the planet' T: One location/event you can name D: concentration + [dice] minutes</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">When you cast this spell, name a location or event. By doing so, you conjure a terrible demonic eye that watches the location with all the malice of your blackened heart. You become aware of everything going on there, down to people’s thoughts. In addition you can cast any spell you know as if you where there. You can also manifest a illusionary avatar there, and communicate to anyone and everyone there, either verbally or telepathically. When the spell ends, the demonic eye vanishes by melting into sticky black blood that rains over the target.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"> </span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Cost: Doom of the Animist Wizard. The cost applies when concentration is broken.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Author’s Note: And this references the Eye of Sauron! And yes. You can cast Grand Spells through this. </span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s3" style="font-weight: bold;">10. Grand Alter Self - Ascend Beyond Your Earthly Shell</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">R: 0 T: self D: Permanent </span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">When you cast this spell, swallow the flesh of another creature. You permanently become a member of that creatures’ species, with a HD equal to your level + [dice - 1], with all the powers and instincts that entails, however you can also choose if you look like the ‘donor’ or not upon casting. Be cautious, many a wizard turned dragon or demon has completely lost themselves to the instincts of their new forms.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Cost: Doom of the Animist Wizard.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Author’s Note: If I ever play a Wizard who can cast this, I am using it to become a dragon. I never liked how DnD and such shy away from giving you the powers of stuff you shape-shift into, because that’s.. <span class="Apple-converted-space"> </span>literally half the reason to do so in my opinion.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s3" style="font-weight: bold;">11. Grand Doom - The Cold Grasp Of Fate</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">R: Sight' T: One thing you know the true name of. <span class="Apple-converted-space"> </span>D: 30 - [Sum] Months(1 MD), Weeks(2 MD), Days(3 MD), Minutes(4 MD).</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">As you cast this spell, speak the true name of your target, and Doom them with all of your heart. For the spell’s duration they cannot die no matter what happens to them. Then, when the spell wares off.. they die completely and utterly. Every cell in their body turns off at once, a slow and painful moment that leads to silence. Their soul is shattered and flayed until nothing is left. All memory and record of them is purged from the world, and everything they have made, from children to nations, shall soon die alone, forgotten, and unloved. There will be no trace of them left in the world, for you have erased them.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Cost: Doom of the Animist Wizard. </span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"> </span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Author’s Note: This isn’t limited to creatures. If this is used on a kingdom.. well brief moment of prosperity before the kingdom is wiped from the face of the earth and the memory of everything.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s3" style="font-weight: bold;">12. Grand Curse - Damnation Comes to All.</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">R: Sight T: Up to [dice] creatures or group of creatures D: permanent</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Your target becomes cursed. Name [dice] horrible fates for them when you cast this spell, and it shall occur. To lift the curse, they must get sincere and genuine forgiveness for every wrong they have ever done, from the victims. If any of the targets die without lifting the curse, they go straight to hell. Dice used to cast this spell are automatically exhausted. You cannot dispel your own curses.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Cost: Doom of the Animist Wizard.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Author’s Note: Again. You can hit a kingdom with this. Or kingdoms even. I can totally imagine a player doing something crazy like turning a kingdom into vampires.. then making it so it’s always day in the kingdom. Really this lets you just bust out Old Testament curses on people if you feel like it.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><h2 style="text-align: center;"><span class="s2"><b><u>-On Grand Animist Wizards-</u></b></span></h2><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2"><br /></span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">The response to these by civilized society is always the same. A crusade to kill them. To kill them and whoever or whatever let them get so powerful in the first place. Why? Simple.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">The Doom of a Animist Wizard turns them into a monster. A thing of hunger and want, yet still capable of wielding magic. When a Grand Animist succumbs to their Final Doom.. They become more then that.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">They become a Demon. A thing of pollution and creeping entropy, who’s very presence ruins the world, which can wield terrible magic. All that was good in them, all that was </span><span class="s4" style="font-style: italic;">them</span><span class="s2">, has melted away, consumed by endless greed and power. A hollow hole in the world that can only be filled with death.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2"></span><br /></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2">Perhaps they take the form of a beast made of purple smoke that stains the sky. A living river of corruption, dotted with hateful eyes. <span class="Apple-converted-space"> </span>Living darkness that consumes all light. Whatever it is, their flesh becomes curses and if left unchecked the world will suffer and decay. For it is a living calamity with no traces of who they once where. And as such, it‘s birth cannot be allowed to occur..</span></p><p class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyoxwmIabL92QNgArjNVBx-XimEn1AsrIr_vfNFaF7q0_PFacgzVg9VQuRawqanmJAio_4UOnZhZPUlj0BlVKCjLlF_HmJAa5VzP7q7tdzOqSwXt_NN3jN0DWfius7Dvq-uvX2F7uSJtPd/s925/242AD660-54AA-4276-9D04-1A8F3A7A6037.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="814" data-original-width="925" height="441" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyoxwmIabL92QNgArjNVBx-XimEn1AsrIr_vfNFaF7q0_PFacgzVg9VQuRawqanmJAio_4UOnZhZPUlj0BlVKCjLlF_HmJAa5VzP7q7tdzOqSwXt_NN3jN0DWfius7Dvq-uvX2F7uSJtPd/w500-h441/242AD660-54AA-4276-9D04-1A8F3A7A6037.png" width="500" /></a></div><div class="separator" style="clear: both; text-align: center;">[This is the kind of Demon I mean, a living disaster that brings forth ruin.</div><div class="separator" style="clear: both; text-align: center;">Image belongs to Nintendo]</div><div class="separator" style="clear: both; text-align: center;"><br /></div><br /><div class="separator" style="clear: both; text-align: center;"><br /></div><br /><span class="s2"><br /></span><p></p>Arkoshttp://www.blogger.com/profile/11409791062588919162noreply@blogger.com1tag:blogger.com,1999:blog-2312638710354360150.post-15046615078730526252020-08-22T16:16:00.014-04:002020-09-09T21:22:22.612-04:00Grand Spellcasting - High Powered Spells for the GLOG<div class="separator"><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin-left: 1em; margin-right: 1em; margin-top: 0px; min-height: 20.3px;"><br /><span class="s1"></span></p></div><p> <span style="-webkit-text-size-adjust: auto; font-size: 17px;">This post is a addition to the normal GLOG spellcasting system. (Best post on that is found here:</span><span style="-webkit-text-size-adjust: auto; font-size: 17px;"> </span><a href="https://coinsandscrolls.blogspot.com/2017/07/osr-condensed-spellcasting-rules.html?m=1" style="-webkit-text-size-adjust: auto; font-size: 17px;">https://coinsandscrolls.blogspot.com/2017/07/osr-condensed-spellcasting-rules.html?m=1</a><span style="-webkit-text-size-adjust: auto; font-size: 17px;">)</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">I adore the idea of Dooms, as a tangible risk to Magic that dooms all wizards, which contributes to the OSR’s weird fantasy themes. however they rarely come up in play. However on the OSR discord, we where discussing how Mishaps and Dooms weren’t common enough. The idea of willingly suffering a Mishap or Doom to supercharge a spell you cast came up, which led me to this.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s1"></span><br /></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">At the fourth class template, a GLOG wizard or other MD using class can gain the following feature with the GM’s Permission: </span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s1"></span><br /></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2" style="font-weight: bold;">Grand Spellcasting: </span><span class="s1">You can cast the Grand version of spells you already know. Each spell has a Grand Version, a super-powered spell that does at least one of the following: </span></p><ul class="ul1" style="-webkit-text-size-adjust: auto;"><li class="li1" style="font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s3" face="Menlo-Regular" style="font-size: 10px;"></span><span class="s1">Does what the original spell did but far better. (Ie Grand Fireball flat out incinerates anything in the AoE instead of dealing [sum] damage).</span></li><li class="li1" style="font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s3" face="Menlo-Regular" style="font-size: 10px;"></span><span class="s1">Breaks the rules of the original spell. (Ie Grand Raise Dead can return a dead creature to *true* life.)</span></li><li class="li1" style="font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s3" face="Menlo-Regular" style="font-size: 10px;"></span><span class="s1">Makes the effects of the spell permanent. (Ie a creature sent to sleep by Grand Sleep is not waking up at all, not without outside help.)</span></li></ul><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">If you do not have Grand Spellcasting, then you may be able to find Grand Spells through play, as rewards for high level dungeons or such. </span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s1"></span><br /></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Casting a Grand Spell has a cost though. No matter what, when you cast a Grand Spell, <u><b><i>you will suffer the Doom of the original spell’s School</i></b></u>, though for spells with the concentration duration, the Doom will apply when concentration ends. This counts towards your three doom limit/progression, </span>but only for spells of that school. In combat, casting one is incredibly obvious, as even the lowest of vermin can sense the power channeled to cast a Grand Spell. Casting a Grand Spell takes a entire round by default, and the spell only goes off on the start of caster’s next turn, if the caster is still alive. </p><div class="separator" style="clear: both; text-align: center;"><a href="https://i.pinimg.com/originals/b6/2a/52/b62a524d53c0e66c0318c02aff4018cf.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" data-original-height="470" data-original-width="640" height="470" src="https://i.pinimg.com/originals/b6/2a/52/b62a524d53c0e66c0318c02aff4018cf.jpg" width="640" /></a></div><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><br /></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><br /></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;">(This kind of fire power. Source: Wrath of God by Kev Walker, for the MTG card of the same name, which is the intellectual property of Hasbro and Wizard of the Cost.)</p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s1"></span><br /></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">I will now give the Grand Spells of Skerple’s Orthodox Wizard(<a href="https://coinsandscrolls.blogspot.com/2018/01/osr-orthodox-wizards.html?m=1">https://coinsandscrolls.blogspot.com/2018/01/osr-orthodox-wizards.html?m=1 </a>) as examples of this concept.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s1"></span><br /></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Grand Spell Template</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Grand [Base Spell] - [Unique name of the Grand Spell]</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">R: [range], T: [target], D: [Duration]</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">[Effect]</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Cost: [which school’s Doom it inflicts on you]</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s1"></span><br /></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2" style="font-weight: bold;">1. Grand Lock - Eternal Ward</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">R: Sight, T: [Up to Sum + Level] Objects you can see, D: Permanent.</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Each of the targets becomes magically locked, and can only be opened with your permission or if [Dice] conditions of your choice per object are met. You can close these objects with a thought. These objects do not have to be doors or such, anything that can be argued to be opened and closed(such a sword that is sheathed in it’s scabbard), can be effected. </span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Cost: Doom of the Orthodox Wizard.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2" style="font-weight: bold;"></span><br /></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2" style="font-weight: bold;">2. Grand Knock - Sunder All Barriers</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">R: Sight, T: [Up to Sum + Level] objects, D: 0.</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">The targets are destructively forced open, no matter what. Only Eternal Ward can prevent this. Heavy doors are thrown open, lesser doors are turned <span class="Apple-converted-space"> </span>to dust. Locks shatter, bindings disintegrate. Any creatures targeted must save or have their bodies violently opened, gutting them like a fish.</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Cost: Doom of the Orthodox Wizard.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s1"></span><br /></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2" style="font-weight: bold;">3. Grand Grease - Sea of Incandescent Oil </span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">R: Sight' T: surface D: [dice]x2 weeks. </span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Can be cast directly on a creature or [sum * dice]100’ x 100’ surfaces. Creatures moving across the area must Save vs Dexterity or drop held objects, or, if moving, drop prone. <span class="Apple-converted-space"> </span>In addition if the Oil is exposed to fire, it all instantly bursts into clingy green fire that deals [dice + level] damage per round, and can only be extinguished by completely dunking the flames in water.</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Cost: Doom of the Orthodox Wizard.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s1"></span><br /></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2" style="font-weight: bold;">4. Grand Force Field - Aegis of Forgotten Heavens</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">R: Sight' T: One creature or one location with a radius of [sum] Miles or less. D: Permanent.</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Creates a shimmering force field that looks like transparent black lighting arching from a five pointed star, 10‘ larger then the target and centered around the target. It has 5 HP, however all attacks that deal less rhen [Dice + Sum] damage do no damage to it, and all attacks that deal [Dice + Sum] or more damage only deal 1 damage to it.</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Cost: Doom of the Orthodox Wizard.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s1"></span><br /></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2" style="font-weight: bold;">5. Grand Levitate - Embrace of The Devil’s Might</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">R: Sight, T: [Sum + Level] creatures or objects D: concentration </span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">You will the targets and all of their components to move in any direction, even inwards on themself you cannot move them more than [Sum]* 10' per turn. Maximum weight is [dice]x500 tons per target. Lasts as long as you concentrate, but each round after [dice] rounds you suffer a mishap. Any damage directly done by this spell deals [sum] damage.</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Cost: Doom of the Orthodox Wizard. </span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s1"></span><br /></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2" style="font-weight: bold;">6. Grand Magic Missile - Arrows of The Scorned God</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">R: See effect, T: [Up to sum] beings you know the name of, D: 0.</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">As you cast this spell, name each target of this spell, with a orb of light forming with each target named. (In combat, you can name a target per round.) When you name the last target, the orbs transform into arrows of light that hunt down their target, moving at light speed. If the target is within one Light Year of you, they will be hit, and on a hit they must Save or Die. Creatures of [Dice + 2] HD or less automatically die. On a success they take [Sum * 2] damage.</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Cost: Doom of the Orthodox Wizard. </span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s1"></span><br /></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2" style="font-weight: bold;"></span><br /></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2" style="font-weight: bold;">7. Grand Feather Fall - The Gift of Heaven’s Freedom</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">R: Sight T: [Up to Sum + Level] creatures or objects of [Sum] x 100 tons or less each D: [Dice] days. </span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">The targets gain the ability to telekinetically fly at a rate of their movement * [Dice], and do not fall unless they will it. Objects effected merely cannot fall without being pushed by a creature and become as light as a feather instead.</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Cost: Doom of the Orthodox Wizard. </span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s1"></span><br /></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2" style="font-weight: bold;">8. Grand Sleep - Slumber Until The Stars Die</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">R: Sight T: See effect D: Permanent.</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Targets must Save falls into a magical slumber, does not age while under the spell’s effect and can't be awoken by anything but your verbal command or a condition of your choice being met. Non-alert, unaware targets are not allowed a Save. Can affect [sum * Dice] HD’s worth creatures. If [sum] is at least 4 times a effected creature's HD, it gets no save.</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Cost: Doom of the Orthodox Wizard. </span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s1"></span><br /></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2" style="font-weight: bold;">9. Grand Light - The Sun Shall Descend</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">R: Sight T: a point you can see D: [dice]x2 weeks</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">A small sun appears at the point you designate. It has a radius of [dice] * 10’, and sheds light as the sun for [dice + sum] miles. Anything that is inside of the sun is disintegrated unless it is immune to fire. Creatures within [dice + sum]’ of the mini sun take [sum] damage per minute, and creatures farther away yet still within the range of it’s light take [dice] damage per hour spent in the light due to the heatwave it causes. The sunlight’s color is chosen when you cast it, but making it octarine is.. ill advised.</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Cost: Doom of the Orthodox Wizard. </span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s2" style="font-weight: bold;"></span><br /></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2" style="font-weight: bold;">10. Grand Wizard Vision - Crown of the Akashic Watcher</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">R: Self T: Self D: Permanent</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">You permanently become aware of all magic within [dice] * 20’ of you, and what said magic does, as well as become immune to illusions and magical darkness. You can read/learn the history of everything within the radius, and as a action, force one thing that fits within the radius to Save or have [dice] facts about it’s past changed by you, but this cannot prevent it from having entered the radius in the first place. Large enough changes to the past will summon 1d4 (exploding) Paradox Angels(<a href="https://coinsandscrolls.blogspot.com/2017/05/osr-creature-paradox-angels.html?m=1">https://coinsandscrolls.blogspot.com/2017/05/osr-creature-paradox-angels.html?m=1</a>) who will then try to kill you and everything nearby. In addition you mutate in some obvious and grand way that calls to mind a crown, such as gaining a halo or a nest of demonic horns growing from your head.</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Cost: Doom of the Orthodox Wizard. </span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s1"></span><br /></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2" style="font-weight: bold;">11. Grand Prismatic Ray - Rainbow of Infinite Destruction </span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">R: See Target’ T: A 100’(length) by 15’(width) beam originating from the caster, D: Concentration </span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Fire a raging rainbow colored laser of destruction. Roll a 1d8 up to [Dice] + 1 times, rerolling duplicates, to determine the make up and effects of the beam.</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">-1. Red: Everything flammable in the beam bursts into flame and takes [sum] damage per round until the flames are put out.</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">-2. Orange: Everything in the beam that weighs [sum] tons or less takes [sum * 2] bludgeoning damage and is sent flying out of the beam, length wise.</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">-3. Yellow: Everything within the beam takes takes [sum * 2] lightning damage, and becomes magnetically attracted to everything magnetic for [dice] hours.</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">-4. Green: All metal in the beam is corroded into rust, and all living things in the beam lose [dice] HD. If this reduces them to 0 or less HD, they are corroded into nothing.</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">-5. Blue: Everything in the beam must save or die by being frozen solid. +4 to the save if Red is selected.</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">-6: Indigo: Everything in the beam with [dice] or less HD in the beam dies. Anything that is slain by the beam <span class="Apple-converted-space"> </span>or any corpse touched by the beam, will rise as a zombie loyal to the user in [dice] minutes. </span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">-7: Violet: Everything in the beam takes [sum * dice] damage and is blinded, and anything besides the caster that looks at the beam must Save or take half the damage and be blinded for [dice] weeks. </span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">-8: Octarine: Reality within the beam is torn asunder. Anything caught in the beam is instantly afflicted with the effect of a random damaging spell, casted with 4 MD, with the roll of each treated as 6. For the next [dice] weeks, the effects of a random spell happen to: Everything touched by the beam and everything that looked at the beam besides the caster.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s1"></span><br /></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">As a action, the caster can move the beam up to 10 degrees in any direction, but for each round the beam is active beyond the first they lose 1 max HP. The effects of the beam go off during the turns of the caster.</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Cost: Doom of the Orthodox Wizard.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s1"></span><br /></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s2" style="font-weight: bold;">12. Grand Fireball - Let Loose The Fires of Hell</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">R: Sight' T: One point you can see. D: 0 </span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Everything within a radius up to [dice] * 50’ long, centered around the targeted point, including the caster, is instantly incinerated by a massive sphere of hellfire that takes up the radius. The resulting shockwave flattens everything within [sum * level] miles of the target, dealing [sum + level] * [dice + level] bludgeoning damage to everything it touches, including the caster.</span></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Cost: Doom of the Orthodox Wizard.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s1"></span><br /></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">Notes: Casting this without a way to survive the shockwave will kill you. If you are caught in the fireball itself, you will die no ifs or buts about it.</span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s1"></span><br /></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; text-align: center;"><span class="s1"><b><u>Handling Grand Spells</u></b></span></p><p class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="s1"></span><br /></p><p class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; margin: 0px;"><span class="s1">While at first glance these spells look overpowered as hell remember the following. The <i>mildest</i> doom, ie that of the Orthodox Wizard, robs you of your ability to use magic permanently when it reaches the third doom. And that casting one of these will draw attention from *every* major player due to the sheer power of these spells. In other words. Balance them by being harsh as hell with the Dooms and having serious in game consequences for knowledge of casting these getting out. Such as entire factions making strong arming or killing the caster a immediate goal.</span></p>Arkoshttp://www.blogger.com/profile/11409791062588919162noreply@blogger.com3tag:blogger.com,1999:blog-2312638710354360150.post-86186160912285862552020-07-11T20:54:00.000-04:002020-07-11T20:55:07.015-04:00The Lake that Hates<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">It is a lake, set in a thick and heavy forest. A forest filled with rotten ruins. Dotted with towns, many half empty. Yet the soil is fertile and the woods rich with wood. The waters are a mirror like grey, the lake deep and pure. The lakebed is home to countless caves, a few half above the water. <span class="Apple-converted-space"> </span>Many rivers feed from it, by means of the underwater caves. The waters hate you.</span></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; min-height: 20.3px;">
<span class="s1"></span><br /></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">The waters are home to a demonic spirit, a shapeless being tied to the water. It hates. Again and again when it’s forest has been approached upon, it will call all those who have drank of it. It will call the fools to it’s waters. They will walk in and drown, of their own free will. The bottom of the lake and it’s caves are covered in corpses. Sometimes it makes these corpses crawl out of the waters and drag more people into them, kicking and screaming as the waxy and bloated faces of their mothers and brothers and daughters are all filled with hatred, cold and raw.</span></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; min-height: 20.3px;">
<span class="s1"></span><br /></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">These corpses, are the Drowned. They are the spirit’s hands and eyes, as it’s power is limited beyond the scope of the waters. Their souls have been devoured, the void filled with the hatred of the Lake. When struck, their flesh bleeds not blood, but water.</span></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; min-height: 20.3px;">
<span class="s1"></span><br /></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">They crawl from the water and enter the town, adorned in soaking rags. They seed the wells with the waters of the lake, silently abducting the unlucky in the dead of night. Anyone, especially children who enter those haunted waters risk never returning, as clammy hands wrap around limbs, and in a instant, pull. Dragged down into the water in a heartbeat, those waterlogged claws pry open the mouth, rotten feet and knees slamming into the lungs, forcing out air and letting in water. Struggle in vain, waste your breath, close your eyes, and soon death will come. </span></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; min-height: 20.3px;">
<span class="s1"></span><br /></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">Deaths by drowning and abduction, reports of corpses crawling out of the water at the dead of night, all leading to a town walking into the water, never to be seen again. </span></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; min-height: 20.3px;">
<span class="s1"></span><br /></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">And when that fails. When it encounters resistance or a threat that it’s Drowned cannot defeat, it’s shadow concentrates as Drowned gather, forming a soaking amalgamation of driftwood, rot, and marrow. They scream in the voices of your friends and family, begging you to join them, or scorning you with all their hatred.</span></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; min-height: 20.3px;">
<span class="s1"></span><br /></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">They lumber after you, rotten limbs like clubs smashing the unwary into the ground, before dragging them into the reach of a dozen hungry maws. From the maws and the wounds comes water, twitching, lashing, hating streams and burst and whips of water.</span></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; min-height: 20.3px;">
<span class="s1"></span><br /></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">The shadow of the Lake that Hates grows with every day. It’s touch corrupts water into a worthy vessel, spreading through lakes and water ways like a ancient virus. </span></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; min-height: 20.3px;">
<span class="s1"></span><br /></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">It cannot be allowed to reach the ocean snd the seven seas, no matter what.</span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1"><br /></span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; text-align: center;">
—————</div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; text-align: center;">
The Drowned</div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; text-align: center;">
HD/HP: 1d8</div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; text-align: center;">
AC/Defense: As Leather</div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; text-align: center;">
Movement: As Human, twice as fast as human.</div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; text-align: center;">
Attacks: Grasp(1d6 + Grab), and any weapon they have grabbed.</div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; text-align: center;">
<br /></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; text-align: center;">
Special Abilities: </div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; text-align: center;">
Takes half damage from fire.</div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; text-align: center;">
What one perceives/knows, they all perceive/know.</div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; text-align: center;">
+1d6 Damage to all melee attacks per Drowned that is next to them.</div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; text-align: center;">
——————</div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; text-align: center;">
1d6 Plot Hooks of the Lake that Hates</div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; text-align: center;">
1: The blacksmith’s daughter has gone missing. She was complaining about hearing wet thumps, below the floorboards of her room.</div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; text-align: center;">
<br /></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; text-align: center;">
2: The crew of a ship that set sail down the river have all turned up dead, on the shores of the town. They all drowned, and yet are.. smiling. The town priest will pay handsomely if you figure out why.</div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; text-align: center;">
<br /></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; text-align: center;">
3: Someone the party cares about has gone missing, and where last seen waking towards the lake.</div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; text-align: center;">
<br /></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; text-align: center;">
4: One of the party members is having horrible nightmares of being drowned by the water logged corpses of the other party members. The farther away from a body of water they get, the worse the nightmares.</div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; text-align: center;">
<br /></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; text-align: center;">
5: A wizard has gone mad after using the water for divinations. They bounce between drinking nothing and allowing no one they see to drink, to attempting to drown as many people as possible. The mayor wants the party to deal with them.</div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; text-align: center;">
<br /></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal; text-align: center;">
6: The party awakes to find their campsite surrounded by wet footprints, the air smelling of wet rot. Something has been taken, and the footprints lead to the nearest water source.</div>
Arkoshttp://www.blogger.com/profile/11409791062588919162noreply@blogger.com1tag:blogger.com,1999:blog-2312638710354360150.post-52165152561436960312020-05-14T22:40:00.002-04:002020-05-14T22:44:24.272-04:00BE SILENTSo. I made a thing after getting caught up in a fun discussion on the OSR Discord. This was the result. Still working on Agalia by the way, just taking my time for it. Basically this is a survival horror game that started out conceptually as a Zombie Apocalypse GLOG Hack. This is a very rought draft.<br />
<br />
<h2 style="text-align: center;">
<span style="color: blue;"><a href="https://docs.google.com/document/d/1Ap6F0LODMM7276tWQZAB3E6JSx9OkgZsPM0hkoGwgFQ/edit" target="_blank">BE SILENT</a></span></h2>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/6ec0d49d-038d-4900-b498-c8cc3863c8e8/dbvtuuu-844871bf-7f6b-4308-bc76-fb6ed44b2900.jpg/v1/fill/w_800,h_800,q_75,strp/wendigo_by_irenhorrors_dbvtuuu-fullview.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3siaGVpZ2h0IjoiPD04MDAiLCJwYXRoIjoiXC9mXC82ZWMwZDQ5ZC0wMzhkLTQ5MDAtYjQ5OC1jOGNjMzg2M2M4ZThcL2RidnR1dXUtODQ0ODcxYmYtN2Y2Yi00MzA4LWJjNzYtZmI2ZWQ0NGIyOTAwLmpwZyIsIndpZHRoIjoiPD04MDAifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6aW1hZ2Uub3BlcmF0aW9ucyJdfQ.cQupL2IK9xJrA0Fr8pGfsAnP_iHSo7N3-jAQ7eJMqQU" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="800" data-original-width="800" height="640" src="https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/6ec0d49d-038d-4900-b498-c8cc3863c8e8/dbvtuuu-844871bf-7f6b-4308-bc76-fb6ed44b2900.jpg/v1/fill/w_800,h_800,q_75,strp/wendigo_by_irenhorrors_dbvtuuu-fullview.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3siaGVpZ2h0IjoiPD04MDAiLCJwYXRoIjoiXC9mXC82ZWMwZDQ5ZC0wMzhkLTQ5MDAtYjQ5OC1jOGNjMzg2M2M4ZThcL2RidnR1dXUtODQ0ODcxYmYtN2Y2Yi00MzA4LWJjNzYtZmI2ZWQ0NGIyOTAwLmpwZyIsIndpZHRoIjoiPD04MDAifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6aW1hZ2Uub3BlcmF0aW9ucyJdfQ.cQupL2IK9xJrA0Fr8pGfsAnP_iHSo7N3-jAQ7eJMqQU" width="640" /></a></div>
<div style="text-align: center;">
Source: <a href="https://www.deviantart.com/irenhorrors/art/Wendigo-718589046">https://www.deviantart.com/irenhorrors/art/Wendigo-718589046</a><br />
<br />
Features:<br />
Stats-as-Inventory<br />
No rolling for saves! Instead respond with what’s in your inventory!<br />
Rules for stealth!<br />
Compatible with(and uses) GLOG classes!<br />
Stress, Madness, Trauma!</div>
<div style="text-align: center;">
<br /></div>
<div style="text-align: center;">
<a href="https://oblidisideryptch.blogspot.com/?m=1">Oblidisideryptch</a> is also working on their own version, and I expect it will be up on their blog soon.</div>
Arkoshttp://www.blogger.com/profile/11409791062588919162noreply@blogger.com1tag:blogger.com,1999:blog-2312638710354360150.post-63343324936368985302020-04-29T12:45:00.002-04:002020-04-29T12:48:55.041-04:00Intro: Agalia, The Empire of Sin<div dir="ltr" id="docs-internal-guid-db5f8d18-7fff-cb44-da62-8be7e1453c91" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="font-family: inherit;"><br /></span>
<br />
<div style="text-align: center;">
<span style="font-family: inherit; font-size: large; white-space: pre-wrap;">—On the history of the world.—</span></div>
<span style="font-family: inherit;"></span><br />
<div style="text-align: left;">
<span style="font-family: inherit;"><span style="font-family: inherit; font-size: 11pt; white-space: pre-wrap;">“The Church of Endless Heavens preaches the world was made in six days by the grace of Mother, each of which lasted an aeon.”</span></span></div>
<span style="font-family: inherit;">
</span>
<div style="text-align: left;">
<span style="font-family: inherit;"><span style="font-size: 11pt; white-space: pre-wrap;"><br /></span></span></div>
<span style="font-family: inherit;">
<span style="font-size: 11pt; vertical-align: baseline; white-space: pre-wrap;"><div style="text-align: left;">
<span style="font-size: 11pt;">“On the first day, Mother came from the heavens, and pulled the earth from the depths of the endless sea. The sun is the spot from which Mother descended.”</span></div>
</span><span style="font-size: 11pt; vertical-align: baseline; white-space: pre-wrap;"><div style="text-align: left;">
<span style="font-size: 11pt;">“On the second, Mother’s breath flowed over the world, creating the sky and wind.”</span></div>
</span><span style="font-size: 11pt; vertical-align: baseline; white-space: pre-wrap;"><div style="text-align: left;">
<span style="font-size: 11pt;">“On the third, Mother’s blood was cast on the land, giving birth to the plants and animals, and for a day they lived as lowly beasts.”</span></div>
</span><span style="font-size: 11pt; vertical-align: baseline; white-space: pre-wrap;"><div style="text-align: left;">
<span style="font-size: 11pt;">“On the fourth, Mother gave the sky, the winds, the earth and the life that lived upon the Earth, souls, hence creating The First People, the Spirits. Then, Mother created the laws that bind the Spirits, and hence, the laws of the physical world.”</span></div>
</span><span style="font-size: 11pt; vertical-align: baseline; white-space: pre-wrap;"><div style="text-align: left;">
<span style="font-size: 11pt; vertical-align: baseline;">“On the fifth, Mother crafted The Second People, us, Man, from blood, ashes, and clay. We too were granted souls, and with them a gift. While we lacked the power of the Spirits, we were not bound by their laws. In fact. We can shape and </span><span style="font-size: 11pt; font-style: italic; vertical-align: baseline;">change</span><span style="font-size: 11pt; vertical-align: baseline;"> a Spirit, with effort and knowledge and faith.”</span></div>
</span><span style="font-size: 11pt; vertical-align: baseline; white-space: pre-wrap;"><div style="text-align: left;">
<span style="font-size: 11pt;">“On the sixth, Mother cautioned the People from breaking her laws, and then ascended back to the heavens. It was a glorious farewell, with a promise of an eventual return.”</span></div>
</span><span style="font-size: 11pt; vertical-align: baseline; white-space: pre-wrap;"><div style="text-align: left;">
<span style="font-size: 11pt;">“On the seventh, the Beast, the Ur-Satan, crawled forth from the depths of the sea. A terrible demon, that desired nothing less than to devour everything.”</span></div>
</span><span style="font-size: 11pt; vertical-align: baseline; white-space: pre-wrap;"><div style="text-align: left;">
<span style="font-size: 11pt;">“For seven years it rampaged, corrupting and devouring everything in its path. It’s hunger gnawed at the laws of the world, threatening to undo Mother’s work. In its wake came a horde of demons, made in it’s own image.”</span></div>
</span><span style="font-size: 11pt; vertical-align: baseline; white-space: pre-wrap;"><div style="text-align: left;">
<span style="font-size: 11pt;">“At the end of those years, six heroes, chosen by Mother, three of each People, banded together to defeat the Beast. With holy wisdom, they wove the laws of the world into a prison for the Beast. However the prison is not perfect.”</span></div>
</span><span style="font-size: 11pt; vertical-align: baseline; white-space: pre-wrap;"><div style="text-align: left;">
<span style="font-size: 11pt;">“Should the rites sustaining it fail, or some maddened fool cast the gates open, then the Beast will be free. And so the cycle of history forms.”</span></div>
</span><span style="font-size: 11pt; vertical-align: baseline; white-space: pre-wrap;"><div style="text-align: left;">
<span style="font-size: 11pt;">“The faith in the rites and their meaning fades, till the gates weaken. Demons slowly but surely flood into the land. Then, the Beast elects a Satan, who rallies the Demons and declares a crusade against the world. The Church gathers heroes, and throws them on the rampaging horde as kingdoms fall and lives end. Until the Satan is slain, the rites are re-established, and the Beast is firmly trapped within its prison.”</span></div>
</span><span style="font-size: 11pt; vertical-align: baseline; white-space: pre-wrap;"><div style="text-align: left;">
<span style="font-size: 11pt;">“Again and again this has happened. Again and again it will, until either the Beast or the world meets its end.”</span></div>
</span><span style="font-size: 11pt; vertical-align: baseline; white-space: pre-wrap;"><div style="text-align: left;">
<span style="font-size: 11pt;">“The next turn of the cycle is soon. The Empire of Agalia has grown fat and decadent, choking on laws that are bought and sold with gold and blood. The rites have been neglected, the prison weakened. Demons crawl forth from the West, where the sea turns to sand, and from within, as Sin sprouts like vile weeds. A Satan has risen, but their identity is unknown. The Church is calling for heroes and fools, for the faithful and the heretic, to go west. Go west, and find riches and glory in the slaying of demons. May some brave souls ensure that the Satan falls, and the Beast remains within its prison.” -From the personal diary of Sage Traila, Ex-Priestess of the Church.</span></div>
</span><div style="text-align: center;">
<span style="font-size: large;">—What is a Demon?—</span></div>
<div style="text-align: center;">
<br /></div>
</span><br />
<div dir="ltr" id="docs-internal-guid-e383cad3-7fff-25f4-129b-c4fd5a752173" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: start;">
<div style="text-align: left;">
<span style="font-family: inherit; font-size: 11pt; vertical-align: baseline; white-space: pre-wrap;">“There are three kinds of Demons, though the lines between them often blur and twist. What they all have in common, is that they are formed of or shaped by the Beast’s hunger. Silver burns them like acid, and the foolish often harness their souls as a source of power.”</span></div>
</div>
<div style="text-align: left;">
<span style="font-family: inherit;"><br /></span></div>
<div>
<div dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: start;">
<div style="text-align: left;">
<span style="font-family: inherit; font-size: 11pt; vertical-align: baseline; white-space: pre-wrap;">“The first is the Spawn of the Beast, sent to devour and kill to feed their sire. They are the most simple form of Demon, driven by mindless hunger.”</span></div>
</div>
<div style="text-align: left;">
<span style="font-family: inherit;"><br style="-webkit-text-size-adjust: auto; text-align: start;" /></span></div>
<div dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: start;">
<div style="text-align: left;">
<span style="font-family: inherit; font-size: 11pt; vertical-align: baseline; white-space: pre-wrap;">“The second are the Living Blights. When enough hatred, malice, suffering, or greed gathers, it may give birth to a demon embodying those, clawing forth from, corpse or earth. In the wake of the other two types, the Blights will sprout like vile weeds.”</span></div>
</div>
<div style="text-align: left;">
<span style="font-family: inherit;"><br style="-webkit-text-size-adjust: auto; text-align: start;" /></span></div>
<div dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: start;">
<div style="text-align: left;">
<span style="font-family: inherit;"><span style="font-size: 11pt; vertical-align: baseline; white-space: pre-wrap;">“The third and most dangerous are the Abominations. They are born when a Person, be they Man or Spirit, are utterly consumed by Sin or Curse. Sin, in this case, refers to an all consuming </span><span style="font-size: 11pt; font-style: italic; vertical-align: baseline; white-space: pre-wrap;">obsession</span><span style="font-size: 11pt; vertical-align: baseline; white-space: pre-wrap;">. Something that eats and eats and eats at one’s self until it is </span><span style="font-size: 11pt; font-style: italic; vertical-align: baseline; white-space: pre-wrap;">all</span><span style="font-size: 11pt; vertical-align: baseline; white-space: pre-wrap;"> that remains, twisting one’s flesh and one’s form as it empties out the soul. The touch of a Demon, too, can set one on the path to Demondom. Many of the most terrifying Demons have been fallen kings and demonslayers.”</span></span></div>
</div>
<div style="text-align: left;">
<span style="font-family: inherit;"><br style="-webkit-text-size-adjust: auto; text-align: start;" /></span></div>
<div dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: start;">
<div style="text-align: left;">
<span style="font-family: inherit;"><span style="font-size: 11pt; vertical-align: baseline; white-space: pre-wrap;">“And a Satan.. A Satan</span><span style="font-size: 11pt; vertical-align: baseline; white-space: pre-wrap;"> </span><span style="font-size: 11pt; vertical-align: baseline; white-space: pre-wrap;">refers to a Demon, no matter the type, who has become a Herald of the Beast. If left unchecked, they will release the Beast from it’s prison.” - Demon Slayer Vladdin’s notes for his apprentice, dated seven months before he became a Demon and laid waste to his home kingdom.</span></span><br />
<span style="font-size: 14.666666984558105px; white-space: pre-wrap;">——————————————————————————————————————————</span><br />
<span style="font-size: 14.666666984558105px; white-space: pre-wrap;">Author’s Note: </span><br />
<span style="font-size: 14.666666984558105px; white-space: pre-wrap;">I‘m basing Agalia off of the Roman Empire in the age of it’s decline. If the Roman Empire had flintlock guns, magic, and had to deal with both nature spirits and Demons. </span></div>
</div>
</div>
</div>
Arkoshttp://www.blogger.com/profile/11409791062588919162noreply@blogger.com0tag:blogger.com,1999:blog-2312638710354360150.post-75808986512392689782020-04-21T15:01:00.002-04:002020-04-21T15:01:56.466-04:00Of Blood and Glory!<div class="separator" style="clear: both; text-align: center;">
</div>
<div style="margin-left: 1em; margin-right: 1em;">
<br /></div>
<br />
<br />
It’s probably too early in my blog’s age to have made my own GLOG Hack. Do I care? Nope~ So say hello to:<br />
<br />
<br />
<h2 style="text-align: center;">
<a href="https://docs.google.com/document/d/1VWsk4wu3um-_3WTm9J7TNNRy28jvk42ilhhgSgfkMdQ" target="_blank">Of Blood and Glory!</a></h2>
<div>
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhh9Qzp5PKwTpNKpozKo-MLZoQOb2gterYSLSFO6v3mtMr67A9E5cOGepRYdY0WPDNxrhON30NdHvrtL_sMReqrjSTyCkeJmAcDghntkc1ojX_cq9Gya8Af-v6vhC58B9fw5C2ziyw-zWyE/s1600/0D009B90-810D-4E2E-A4F4-6E0A6E43E120.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1199" data-original-width="554" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhh9Qzp5PKwTpNKpozKo-MLZoQOb2gterYSLSFO6v3mtMr67A9E5cOGepRYdY0WPDNxrhON30NdHvrtL_sMReqrjSTyCkeJmAcDghntkc1ojX_cq9Gya8Af-v6vhC58B9fw5C2ziyw-zWyE/s640/0D009B90-810D-4E2E-A4F4-6E0A6E43E120.jpeg" width="295" /></a></div>
<div style="text-align: center;">
<br /></div>
<div>
<br /></div>
<div style="text-align: center;">
Inspirations are!</div>
<div style="text-align: center;">
Arnold K at Goblinpunch</div>
<div style="text-align: center;">
Vayra over at the Mad Queen’s Court</div>
<div style="text-align: center;">
Basically everyone else over on the OSR Discord!</div>
<div style="text-align: center;">
<br /></div>
<div style="text-align: left;">
<br /></div>
<div style="text-align: left;">
Note! There’s not a lot of setting stuff in this. That’s on purpose! Taking a que from Vayra, I’m planning on making setting ‘books’, each with their own classes and setting. Though I mean setting in the idea of ‘stuff to give the GM to put a setting together’. I plan on posting a introductory post to one later this week as well!</div>
<div style="text-align: left;">
<br /></div>
<div style="text-align: left;">
As for what that setting’s theme is going to be..? Well. I’m a big fan of the souls game, and the very first one, <i>Demon</i> Souls, is overshadowed by the games that followed it. So, I’m going to make a setting inspired by it, with a little dash of some other stuff I like. My Corruption Rules are going to play a pretty important role in the setting as well.</div>
<div style="text-align: left;">
<br /></div>
<div style="text-align: left;">
Got the picture from: <a href="https://www.pinterest.com/pin/596304806900863739/?nic_v1=1b3%2FhSd42upyHywddpRhwYU2PjaDiBa49PyaQUzRQNQy5co4hOU9KeN0ahlpfttSZQ">https://www.pinterest.com/pin/596304806900863739/?nic_v1=1b3%2FhSd42upyHywddpRhwYU2PjaDiBa49PyaQUzRQNQy5co4hOU9KeN0ahlpfttSZQ</a></div>
<div style="text-align: center;">
<br /></div>
Arkoshttp://www.blogger.com/profile/11409791062588919162noreply@blogger.com2tag:blogger.com,1999:blog-2312638710354360150.post-85312139496507164662020-04-14T15:46:00.000-04:002020-04-14T15:46:58.861-04:00Corruption: Negative Advancement for Weird Fantasy.<div dir="ltr" id="docs-internal-guid-a0d4d81c-7fff-97ca-4277-9419482ba72b" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<br /></div>
<br style="-webkit-text-size-adjust: auto;" />
<div dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;">So. The stereotypical Lovecraftion madness trope, and the accompanying system of Sanity Scores is.. Well in my opinion it’s not very interesting or tasteful most of the time. Seeing something alien to your worldview won’t turn someone into a sputtering cultist of whatever that thing is, and such systems rarely really model what’s going on in the fiction. </span></div>
<br style="-webkit-text-size-adjust: auto;" />
<div dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;">Hence, my rules for Corruption. Corruption represents your character being warped and twisted by the weirdness they encounter.</span></div>
<br style="-webkit-text-size-adjust: auto;" />
<div dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;"><b>Corruption and Curses</b></span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://i.pinimg.com/originals/b4/62/01/b4620143db4662a429cdcce2d9a90861.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="700" data-original-width="498" height="400" src="https://i.pinimg.com/originals/b4/62/01/b4620143db4662a429cdcce2d9a90861.jpg" width="283" /></a></div>
<div dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;">[</span><a href="https://www.pinterest.com/pin/249527635587494718/" style="text-decoration: none;"><span style="color: #1155cc; font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; text-decoration-skip: none; text-decoration: underline; vertical-align: baseline; white-space: pre-wrap;">https://www.pinterest.com/pin/249527635587494718/</span></a><span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;">]</span></div>
<br style="-webkit-text-size-adjust: auto;" />
<div dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;">Every character starts at Corruption Level: 0. The first time a character reaches 10, 20, 30, 40, 50, 60, 70, 80, 90, and 100 Corruption Points, they gain a Corruption Level. Corruption maxes out at 100, and Corruption Level at 10.</span></div>
<br style="-webkit-text-size-adjust: auto;" />
<div dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;">A character takes additional damage from all sources of damage equal to their Corruption Level. Every time a character gains a Corruption Level, they gain a Curse. Either a random one from the Curse Table below, or a specific one from the source of the Corruption Level. At Corruption Level 10, your first Curse is upgraded into a Final Curse. A Final Curse is calamitous and removes your character from the game, at least as a player character. Of course, they often do so by turning said Character into a monster.</span></div>
<br style="-webkit-text-size-adjust: auto;" />
<div dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;">Anything that would drain levels now gives the victim X Corruption Points, where X is equal to twice the levels it would have drained. Cursed Items may give Corruption Points every time they are used.</span></div>
<br style="-webkit-text-size-adjust: auto;" />
<div dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;">A Curse is made of four components. It’s name, it’s ability, it’s drawback, and the form it takes as a Final Curse. A curse’s ability must always be active or have an active benefit, which should give more Corruption when used.</span></div>
<br style="-webkit-text-size-adjust: auto;" />
<div dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;"><b>Removing Corruption</b></span></div>
<br style="-webkit-text-size-adjust: auto;" />
<div dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;">Any spell that returns Negative Levels can remove Xd4 Corruption Points, where X is equal to [Spell Level] or [Magic Dice]. Drinking holy water will remove a point of Corruption for every liter consumed. </span></div>
<br style="-webkit-text-size-adjust: auto;" />
<div dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;">Corruption Levels and Curses cannot be removed. Such a deep warping of one’s self cannot be truly undone. Not by mortal hands. And even if they would be removed, it just means a new Curse, new Corruption, can fill that hole.</span></div>
<br style="-webkit-text-size-adjust: auto;" /><br />
<div dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;"><b>Random/Example Curse Table</b></span></div>
<br style="-webkit-text-size-adjust: auto;" /><br />
<div dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;">1: Curse of the Drowned</span></div>
<div dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;">Ability: When you touch someone, you can gain a point of Corruption to make them Save. On a failed save, their lungs are filled with water.</span></div>
<div dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;">Drawback: You cannot swim. If you enter water, you plummet to the bottom at incredible speeds.</span></div>
<div dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;">Final Curse: You instantly drown, and your corpse rises again an hour later as an undead NPC, flesh soaked to your rotten bones. Anyone within 10’ of you has to save versus the Curse’s ability every turn.</span></div>
<br style="-webkit-text-size-adjust: auto;" />
<div dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;">2: Minor Vampirism</span></div>
<div dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;">Ability: Your tongue becomes a mosquito like proboscises. You can attack someone with it to drink their blood. This deals 1d6 plhs [Corruption Level] damage, and heals you an equal amount of HP. If this would heal you above your max HP, gain that much corruption.</span></div>
<div dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;">Drawback: You must kill someone by feeding every week or die.</span></div>
<div dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;">Final Curse: Your body starts to shake and crack. In an hour you will become a NPC and crawl out of your old body as a True Vampire, a blood hungry and mosquito-like monster that regenerates incredibly quickly. The beast will attempt to devour and convert as many mortals as it can find. </span></div>
<br style="-webkit-text-size-adjust: auto;" />
<div dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;">3: Demon Arm</span></div>
<div dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;">Ability: Your left arm turns black, the flesh on it twists and writhes, with crimson claws for fingers. The arm has a 10’ reach, and the claws deal 1d6. The arm can devour anything that fits into the palm of it’s hand, absorbing it into your flesh, giving you a point of Corruption every time you do so.</span></div>
<div dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;">Drawback: If your Demon Arm is exposed to sunlight, it burns and starts to smoke, making you lose [Corruption Level] Max HP for the rest of the day.</span></div>
<div dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;">Final Curse: Your cursed flesh devours your body as the arm swells. You turn into an eternally hungry demon which heals 1 HP every minute, making it immortal. It does not regenerate under sunlight. The cursed arm now resembles a mass of crimson worms in the shape of a clawed arm(20’ reach, 2d6 damage, same devouring as the Ability).</span></div>
<br style="-webkit-text-size-adjust: auto;" />
<div dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;">4: Midas Flesh</span></div>
<div dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;">Ability: Your flesh takes on a golden sheen. You can consume wealth to heal yourself. For every silver you consume, you heal 1 HP and gain 1 Corruption. </span></div>
<div dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;">Drawback: Your flesh starts to grow heavy and burdensome. Lose [Corruption Level] movement.</span></div>
<div dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;">Final Curse: You instantly die and turn into a golden statue. Your statue is worth [Your Max HP times 10] Gold. The first [your level] beings to touch your corpse must Save or suffer the effects of your Final Curse.</span></div>
<br style="-webkit-text-size-adjust: auto;" />
<div dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;">5: Body Thief</span></div>
<div dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;">Ability: When you make eye contact with a creature, you gain up to [Corruption Level] Corruption to possess it for that many minutes. When you do so, your body falls asleep, and if it dies, you die as well.</span></div>
<div dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;">Drawback: Your body is weak and frail. Your physical stats are reduced by [Corruption Level] to a minimum of 1.</span></div>
<div dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;">Final Curse: Your body dies, and you become a hateful, body-stealing, and ever hungry spirit NPC. You possess the nearest creature, and whenever you possess a creature, the body you leave dies. </span></div>
<br style="-webkit-text-size-adjust: auto;" />
<div dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;">6: Eyes of the Gorgon</span></div>
<div dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;">Ability: Your eyes turn into grey orbs. When you make eye contact with a creature, you can gain X Corruption, where X is equal to its HD, to make the creature save. If they fail the save, they are turned to stone for [Corruption Level] days.</span></div>
<div dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;">Drawback: You become cold blooded. Unless you spend an hour warming up, every roll you make in a day is made with disadvantage.</span></div>
<div dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;">Final Curse: You start to shed your skin. In an hour you will emerge from your old skin as a Gorgon NPC. A Gorgon is a monster with the upper half of a sapient species, the lower half of a serpent, and snakes for hair. Anyone who looks upon a Gorgon risks being turned to stone (Every time someone looks at a Gorgon, they must save or be turned to stone) . The Gorgons are filled with a terrible hunger for petrified flesh and wealth.</span></div>
<br style="-webkit-text-size-adjust: auto;" />
<div dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;"><b>Author’s Note</b></span></div>
<div dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;">While the example curses are more Fantasy then Lovecraftian, I imagine it should be easy to come up with Curses that fit that genre. Simply focus on Curses that warp the mind and draw attention from whatever eldritch nightmares infest your settings.</span></div>
<br style="-webkit-text-size-adjust: auto;" />
<div dir="ltr" style="-webkit-text-size-adjust: auto; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="font-family: Arial; font-size: 11pt; font-variant-east-asian: normal; font-variant-ligatures: normal; font-variant-position: normal; vertical-align: baseline; white-space: pre-wrap;">I’m probably going to make a Book of Curses at some point as well. And some classes that play with Corruption.</span></div>
<br style="-webkit-text-size-adjust: auto;" />Arkoshttp://www.blogger.com/profile/11409791062588919162noreply@blogger.com0tag:blogger.com,1999:blog-2312638710354360150.post-67713768096659354882020-03-27T16:05:00.001-04:002020-03-29T19:28:26.930-04:00Secret Jackalope 2020: d6 Gonzo Dying Earth Locations<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">So! For Secret Jackalope, I was asked to make d6 dungeon/location prompts for a gonzo dying earth setting, each a paragraph long at most by TheManWithAHammer(<a href="https://themanwithahammer.blogspot.com/?m=1">https://themanwithahammer.blogspot.com/?m=1</a>). And I was given the option to add a list of monsters/denizens to each entry. Which I’ll do. Heck, I’ll make a d6 list of monsters/denizens plus traps/hazards.</span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1"><br /></span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">—</span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1"><br /></span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">1: Forests of Pillars: A field of golden pillars, stabbing at the sky. Around each pillar, the sand of the desert has turned to obsidian, reflecting the scarlet light of the dying sun. Upon each pillar divine names of power are inscribed, in a language that can only be learned by theft or gift. </span></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; min-height: 20.3px;">
<span class="s1"></span><br /></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">d6 Denizens and Hazards of the Forest of Pillars:</span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">1: The Eater of Names.</span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">2: Knife Dunes</span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">3: Merchant Bugs of Vowe’el</span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">4: Infectious Glyph</span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">5: Crawling Priests of Secrets</span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">6: The Gale that Calls</span></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; min-height: 20.3px;">
<span class="s1"></span><br /></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">—</span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">2: Qilphort: A Qilphort is a massive parasitic tree, hailing from the stars. Their spear-roots burrow into the earth and flesh around them, draining every drop of life. Yet the fruit held in their highest lofts are said to make mortals into immortals, fools into sages, and the weak into the mighty. When the sun devours the world, they will leave it’s empty corpse behind.</span></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; min-height: 20.3px;">
<span class="s1"></span><br /></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">1d6 Denizens and Hazards of the Qilphorts:</span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">1: Hungry Roots</span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">2: Bone Bees</span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">3: False Fruits</span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">4: Worm Squirrels </span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">5: Drowning Blood</span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">6: The Root Parasite</span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1"><br /></span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">——</span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1"><br /></span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">3: Lakes of Color</span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">Lakes of liquid color. Crimson flowing on the surface as blue worms it’s way to the sky. Beware them, for the colors can draw a man in and devour their soul. Yet in these colors can be used to draw weakness from the flesh and turn beasts to men. The seventh color, Violet, does not exist outside the minds of man. Hence it cannot be found in liquid or entity form. Yet as the world and it’s laws die, perhaps it will force itself into existence.</span></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; min-height: 20.3px;">
<span class="s1"></span><br /></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; min-height: 20.3px;">
<span class="s1"></span><br /></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">1d6 Denizens and Hazards of the Lakes of Colors:</span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">1: Red Piranhas </span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">2: Orange Fingers</span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">3: Yellow Anglerfishes</span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">4: Green Eyes</span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">5: Blue Vines</span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">6: Indigo Stalkers</span></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; min-height: 20.3px;">
<span class="s1"></span><br /></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">——</span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<br /></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">4: Tomb-Cities of the Ancients:</span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">Ruins and tombs of iron and glass. When the Sun Bombs fell, the world of the ancients died in a flash. Their shining cities became tombs, home of ashen specters and poisoned treasures. The hate of a newborn star, quick to die, will never fade.</span></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; min-height: 20.3px;">
<span class="s1"></span><br /></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">1d6 Denizens and Hazards of the Tomb-Cities of the Ancients:</span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">1: Metal that Hates</span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">2: Sun-Shadow Phantasms</span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">3: Sun-Hated Creeping Ivy</span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">4: Maddened Automata</span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">5: Buried Firestones</span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">6: Dormant Sun Bomb.</span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1"><br /></span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">———-</span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1"><br /></span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">5: Sun-Eater Temples:</span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">Temples of black stone and dry ice, reaching towards the sky like grasping talons. The air around them is deathly cold and silent. Sound cannot exist in and around the temple, and all light in that radius is dimmed at best, devoured at worst. These are temples to the death of the world, each one slowly but surely devouring the life of the sun. If left unchecked, they will bring the world to end in a hundred years.</span></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; min-height: 20.3px;">
<span class="s1"></span><br /></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">1d6 Denizens and Hazards of the Sun-Eater Temples:</span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">1: Silence Elementals</span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">2: Chilling Breaths</span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">3: Entropy Walkers</span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">4: Signs of Undeniable Truth</span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">5: Nameless Visitors.</span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">6: Hungry Holes.</span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1"><br /></span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">————</span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1"><br /></span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">6: The God-Corpse:</span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">When the Sun-Bombs feel, a massive corpse fell from the sky. It smashed into the earth, it’s blood spewing forth a army of demons and a world of madness. Yet from it’s flesh miracles can be wrought. But it’s heart has never stopped beating. Even as rot claims the holy flesh, it’s heart keeps on beating.</span></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; min-height: 20.3px;">
<span class="s1"></span><br /></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">1d6 Denizens and Hazards of The God-Corpse:</span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">1: The Mosqqueen. </span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">2: Hateful Hairspires</span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">3: Southern Carrion Wurms</span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">4: Bad Blood</span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">5: Holy Eaters of the Sacrement.</span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">6: Terrible Tumors</span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1"><br /></span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">———</span></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; min-height: 20.3px;">
<span class="s1"></span><br /></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">And there we go! That’s my Secret Jackalope entry fulfilled.</span></div>
Arkoshttp://www.blogger.com/profile/11409791062588919162noreply@blogger.com0tag:blogger.com,1999:blog-2312638710354360150.post-35985688446825305982020-03-08T11:52:00.000-04:002020-03-11T14:55:21.607-04:00Kaiju Challenge: Gigantes<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">So! On the OSR discord, I proposed a challenge for my fellow GLOGgers. Write up rules to fight and/or PLAY as kaiju/giant monsters.</span></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; min-height: 20.3px;">
<span class="s1"></span><br /></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">And it would be rude to not supply a entry myself. So. Here you go:</span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1"><br /></span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://i.pinimg.com/originals/31/53/62/31536266bd38ef33e521c6e1a9703a8c.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="800" data-original-width="652" height="640" src="https://i.pinimg.com/originals/31/53/62/31536266bd38ef33e521c6e1a9703a8c.jpg" width="520" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
[<a href="https://www.pinterest.at/pin/69524387977825901/">https://www.pinterest.at/pin/69524387977825901/</a>]</div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1"><br /></span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<br /></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
</div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">The Vitae Gigantes, a rare potion that everyone knows the ingredients for. One third holy water, one third ground up bone from a man eating beast, and one third Gigantes-hearts blood. When drunk, it grants the power for men to turn into inhuman giants, capable of laying low armies. Those weak of body who drink it however, mag have their hearts flutter and crack from the attempt to drive the transformation.</span></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; min-height: 20.3px;">
<span class="s1"></span><br /></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">The average Gigantes is six times the height of a man. Their skin is like armor and they can rip a man limb from limb. Their appearances are variable, yet always as monstrous as their heart. As they grow in age and power, they become more and more monstrous, armed with beastly mutations of terrible power.</span></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; min-height: 20.3px;">
<span class="s1"></span><br /></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">They say the first Gigantes was the child of the ocean and a foolish and desperate king. The child grew and grew, and laid low all of the king’s foes. With every day that passed, more and more of their inhumanity shone through.</span></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; min-height: 20.3px;">
<span class="s1"></span><br /></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">When there where no more foes for the King’s child to slay, it turned on the kingdom. It’s hunger for battle and flesh by that point could not be sated. Scores of men and women and children where cast into it’s maw. When the kingdom was in ruins, it’s father melting in it’s stomach, did it’s rage cool and it’s heart stop beating. The enemies of the kingdom, for there where many, swarmed across the corpse like maggots. The Vitae Gigantes was discovered, and the rest is history.</span></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; min-height: 20.3px;">
<span class="s1"></span><br /></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">In the modern era, Gigantes are worth their weight in gold. Every kingdom has at least one to protect their borders. A kingdom’s might is measured not in their armies, but the number of Gigantes they have.</span></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; min-height: 20.3px;">
<span class="s1"></span><br /></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">Gigantes are treated as heroes, worshipped as minor gods of war, showered in riches and fame. Yet should they succumb to wrath or attempt to betray the kingdom, then the kingdom’s other Gigantes will strike them down, and devour their heart to grow in power, lest they meet their own end.</span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://i.pinimg.com/originals/d6/89/2b/d6892b1bdc14b106043573351a63cc7d.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="800" data-original-width="641" height="640" src="https://i.pinimg.com/originals/d6/89/2b/d6892b1bdc14b106043573351a63cc7d.jpg" width="512" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
[<a href="https://www.pinterest.at/pin/147492956533982168/?nic_v1=1bKrmT5p8dqZbr5KFLkrbpzMXrfxB0liii4lPcDYCx%2BODTjx0JHRKMfbQAx9SmrQuY">https://www.pinterest.at/pin/147492956533982168/?nic_v1=1bKrmT5p8dqZbr5KFLkrbpzMXrfxB0liii4lPcDYCx%2BODTjx0JHRKMfbQAx9SmrQuY</a>]</div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<br /></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">Mechanics:</span></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; min-height: 20.3px;">
<span class="s1"></span><br /></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">When the Vitae Gigante is drunk, the user must make a CON save. On a fail, they suffer from a heart murmur and take 1d10 damage. If you succeed, you gain a Gigantes form. You can transform to and from the Gigantes form at will. </span></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; min-height: 20.3px;">
<span class="s1"></span><br /></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">For Gigantes scale, *everything is six times that of the normal scale, but the numbers stay the same.* Things that normal scaled people cannot hurt, like buildings, now have HD and HP. </span></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; min-height: 20.3px;">
<span class="s1"></span><br /></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">If a Gigantes hits something normal-scaled, it’s damage is multiplied by six. If something normal scale hits them, that damage is *divided* by six.</span></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; min-height: 20.3px;">
<span class="s1"></span><br /></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">When a character transforms into their Gigantes form, everything they are wearing and carrying is absorbed into them. Their stats *stay the same.* Armor is incorporated into their titan like flesh. Weapons are absorbed into their flesh and become useless, unless enchanted to grow with them(which costs 1d100 + Xd100 GP, where X is equal to how many special abilities the weapon has). By default, a Gigantes unarmed attacks deal 1d4 + STR Mod(if it’s a bonus) damage. They can still use all of their other abilities(provided they weren’t tied to a absorbed weapon), which are scaled up to be on Gigantes scale.</span></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; min-height: 20.3px;">
<span class="s1"></span><br /></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">A Gigantes also possesses Atavisms. Mutations of the flesh and soul, that grant terrible power. A Gigantes starts with 1 <span class="Apple-converted-space"> </span>Atavistim, and every time they level up or devour the heart of another Gigantes, they gain another. Every Atavism both grants a new ability, and makes the Gigantes’ Gigantes form more monstrous. They are only useable in Gigantes form, and their side effects are only present when in that form.</span></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; min-height: 20.3px;">
<span class="s1"></span><br /></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">1d4 Example Atavisms:</span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">1: Burning Breath</span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">Mutation: The Gigantes’ mouth glows with fire, that licks their lips whenever they open their maw. Any attacks made with their mouth deal a additional 1d4 points of fire damage.</span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">Ability: The user can take a turn to breath in. On there next turn, they release a wave of fire from their mouth. A 30’ cone of fire that deals 2d4(Gigantes Scale) fire damage.</span></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; min-height: 20.3px;">
<span class="s1"></span><br /></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">2: Flesh of Thorns</span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">Mutations: The Gigantes’ skin is covered in spikes and thorns. Bristling with them. They cut through the air with every movement, rattling with every breath. -2 to Stealth.</span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">Ability: <span class="Apple-converted-space"> </span>Whenever the Gigantes’ takes damage, anyone within 10’ of them takes 1(Gigantes scale) damage.</span></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; min-height: 20.3px;">
<span class="s1"></span><br /></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">3: Blinding Marks</span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">Mutations: The Gigantes’ flesh is covered in the occasional orb. The colors of these orbs is the same as the Gigantes’ eyes. They’re creepy to look at. </span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">Ability: As a action, the Gigantes can cause the orbs to briefly shine incredibly brightly. Everyone else who is looking at the Gigantes must Save or be blinded for the next 1d4 rounds.</span></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; min-height: 20.3px;">
<span class="s1"></span><br /></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">4: Wicked Wings</span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">Mutations: The Gigantes’ sprouts massive wings. Their exact appearance depends from Gigantes to Gigantes. In any case, they allow for flight.</span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">Ability: The Gigantes can fly for [level or HD] minutes per day, at a speed of twice their normal movement.</span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal;">
———-</div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal;">
Links to the other participant’s posts:</div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal;">
Deus ex Parabola: <a href="https://as-they-must.blogspot.com/2020/02/giant-monster-i-hardly-know-ster-glog.html">https://as-they-must.blogspot.com/2020/02/giant-monster-i-hardly-know-ster-glog.html</a></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal;">
Nroman: <a href="https://espharel.blogspot.com/2020/02/osr-kaiju-rules-and-class-kaijui-barely.html">https://espharel.blogspot.com/2020/02/osr-kaiju-rules-and-class-kaijui-barely.html</a></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-stretch: normal; line-height: normal;">
Princess in Yellow: <a href="http://wordsforyellow.blogspot.com/2020/03/the-beasts-may-challenge-our-gods.html">http://wordsforyellow.blogspot.com/2020/03/the-beasts-may-challenge-our-gods.html</a><br />
Phlox: <span class="s2"><a href="https://whosemeasure.blogspot.com/2020/03/nephilim-i-hardly-know-im-kaiju-osr.html">https://whosemeasure.blogspot.com/2020/03/nephilim-i-hardly-know-im-kaiju-osr.html</a></span><br />
Lexi: <a href="https://crateredland.blogspot.com/2020/03/giant-robots-deserve-giant-monsters.html"><span class="s2">https://crateredland.blogspot.com/2020/03/giant-robots-deserve-giant-monsters.html</span></a></div>
Arkoshttp://www.blogger.com/profile/11409791062588919162noreply@blogger.com0tag:blogger.com,1999:blog-2312638710354360150.post-33480910402009586922020-02-22T09:55:00.003-05:002020-02-22T10:20:22.867-05:00Saints: a GLOG Class<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 22px; font-stretch: normal; line-height: normal; margin-bottom: 3px;">
<span class="s1" style="font-weight: bold;">Saints</span></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s2">So a bit ago on the OSR Discord, I suggested a way to make clerics be different from Wizards while fitting the theme of magic being risky to use.</span></div>
<div class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; min-height: 20.3px;">
<span class="s2"></span><br /></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s2">The core idea is simple. When a Saint casts a Miracle, they gain a random Curse until the end of they day. What a Saint’s Curses and Miracles are depends from their Path to Path.</span></div>
<div class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; min-height: 20.3px;">
<span class="s2"></span><br /></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s2">Lynn over at Words for Yellow made her own <a href="http://wordsforyellow.blogspot.com/2019/10/saint.html?m=1">version</a> of the idea. As I didn’t have a blog at the time, she cited me via my discord username. Anyways, here is my version of the Saint, designed to be a template similar to the GLOG Wizard class, with its countless schools.</span></div>
<div class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; min-height: 20.3px;">
<span class="s2"></span><br /></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s2">In fact I’m designing this so Lynn’s Saint can work as a Path.</span></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://i.pinimg.com/originals/55/5a/f3/555af3ab0db9465c9e5c1998893cc49f.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="800" data-original-width="800" height="640" src="https://i.pinimg.com/originals/55/5a/f3/555af3ab0db9465c9e5c1998893cc49f.jpg" width="640" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
A Saint in service to some Deity/Entity/Philosophy.</div>
<div class="separator" style="clear: both; text-align: center;">
[Source: <a href="https://www.pinterest.com/pin/729231364642492897/">https://www.pinterest.com/pin/729231364642492897/</a>]</div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; text-align: center;">
<br /></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
Saint: A mortal who invokes the Miracles of the divine, or their philosophy, at the cost of being burdened with terrible curses.</div>
<div class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; min-height: 20.3px;">
<span class="s2"></span><br /></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s2">Your starting equipment, starting skills, and stat bonuses and maluses granted by Saint are determined by your Path.</span></div>
<div class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; min-height: 20.3px;">
<span class="s2"></span><br /></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s2">Saint A: Path, Miraculous</span></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s2">Saint B: Burden, First Boon</span></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s2">Saint C: Second Boon</span></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s2">Saint D: Divine Retribution, Final Boon</span></div>
<div class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; min-height: 20.3px;">
<span class="s2"></span><br /></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s2">Path: A Path is a Saint’s philosophy, or the God they worship, whatever it is, it’s something they put all of their faith into. Every Path has 10 Miracles, 12 Curses, and 3 Boons.</span></div>
<div class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; min-height: 20.3px;">
<span class="s2"></span><br /></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s2">Miraculous: Perform a Miracle at the cost of afflicting yourself with a Curse. When you choose a Miracle from your Path to cast, roll 1d6 for a Curse, adding +1 to your roll for each Miracle you have used in the same day. Curses last the rest of the day unless otherwise noted or if that wouldn't make sense. </span></div>
<div class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; min-height: 20.3px;">
<span class="s2"></span><br /></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s2">Burden: Once per day, select an enemy when you use a Miracle, inflicting them with the Curse instead of yourself.</span></div>
<div class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; min-height: 20.3px;">
<span class="s2"></span><br /></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s2">Boons: Every Path has three Boons. A Boon is simply a special ability unique to Saints of that Path. Using these does not afflict a Saint with a curse.</span></div>
<div class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; min-height: 20.3px;">
<span class="s2"></span><br /></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s2">Divine Retribution: Once per day, spread one Curse that afflicts you onto an enemy. They will be alleviated when you are, or can release the Curse afflicting then separately.</span></div>
<div class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; min-height: 20.3px;">
<span class="s2"></span><br /></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; text-align: center;">
<span class="s2">—The Silence, A Example Path—</span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://previews.123rf.com/images/barks/barks1712/barks171201143/91822371-closed-eye-icon-.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="783" data-original-width="800" height="313" src="https://previews.123rf.com/images/barks/barks1712/barks171201143/91822371-closed-eye-icon-.jpg" width="320" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
Her symbol. Represents tranquility and the curve of the sky.</div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s2"><br /></span></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
A alien goddess, watching from the void above at the world below. Her heart is full of love, and she longs to share it with the mortals of the world below and bring them peace.</div>
<div class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; min-height: 20.3px;">
<span class="s2"></span><br /></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s2">However there are three problems in her way. A. Her definition of peace can be summed up as “calmly and quietly floating in space, free from greed and suffering”. B. The average mortal is not able to get to or survive in space. C. Sound hurts her, for she is a creature of silence and nothingness as much as she is a creature of love.</span></div>
<div class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; min-height: 20.3px;">
<span class="s2"></span><br /></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s2">Her Saints are her way around that. Chosen mortals, tasked with easing suffering, allowing mortals to reach the void above, and making them able to survive in it. She communicates with them through their dreams. Each is host to a tiny shard of her power. They are not built to hold such power, hence they Curses they suffer from.</span></div>
<div class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; min-height: 20.3px;">
<span class="s2"></span><br /></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s2">Saints of the Silence gain +1 Stealth with each template they have in Saint, but lose -1 HP with every two templates they have in Saint.</span></div>
<div class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; min-height: 20.3px;">
<span class="s2"></span><br /></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s2">Starting Items: A dagger, a weightless rosary made of black star-stone.</span></div>
<div class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; min-height: 20.3px;">
<span class="s2"></span><br /></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s2">Starting Skills: Cultist, Doctor, or Begger</span></div>
<div class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; min-height: 20.3px;">
<span class="s2"></span><br /></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s2">Boons of The Silence:</span></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s2"><br /></span></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s2">First Boon: Blessed Hands: [Level] times per day, the Saint can lay hands on another creature to heal them 1 HP OR clear 1 Fatal Wound from then.</span></div>
<div class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; min-height: 20.3px;">
<span class="s2"></span><br /></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s2">Second Boon: Aura of Silence: The Saint possesses a Aura of Silence they can toggle on and off with a action. The Aura has a radius of 10’, and no sounds can exist within the radius of a active Aura.</span></div>
<div class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; min-height: 20.3px;">
<span class="s2"></span><br /></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s2">Third Boon: Void Form: The Silence blesses the Saint with a form capable of surviving in the depths of space. The Saint’s new form is strangely beautiful and matches their ideal self, does not need to breath or eat, can levitate up to 5’ off the ground(which allows you to move in a zero-g environment without pushing off anything), and takes no damage from ambient temperatures(ie fireball still burns you, but you can walk around just fine in a blizzard or volcano).</span></div>
<div class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; min-height: 20.3px;">
<span class="s2"></span><br /></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s2">Miracles of the Silence:</span></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s2">1: One creature or object you see has gravity reversed on it for the next 1d6 rounds. Things with reversed gravity fall at a rate of 20’ per round.</span></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s2">2: Swap the positions of two objects or beings you can see, however the largest thing you can effect with this is a large house.</span></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s2">3: Up to 10’ of inanimate(ie not alive or a spirit or undead or some kind of being) material you see ceases to exist.</span></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s2">4: One being you can see becomes incapable of hurting any other being for the next hour.</span></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s2">5: Up to [level x 2] HD worth of beings you can see must Save or fall asleep for 1d4 hours.</span></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s2">6: One sleeping being you see dreams of the Silence and her love. They must Save or forever have the memory of the Silence’s limitless love for them and everyone else on their mind.</span></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s2">7: Change the appearance of one thing your touching in any way that is purely cosmetic.</span></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s2">8: One thing you can see is not affected by gravity for the next hour. It won’t automatically float away, but if pushed into the air it won’t fall down till the duration ends.</span><br />
<span class="s2">9: All beings you can see become able to communicate with each other through telepathy for the next hour. This telepathy transmits emotion and thoughts, translates them so everyone linked can understand each other, and only truth can be said with it.</span><br />
<span class="s2">10: One being you see takes 1 point of Non-Lethal damage every time it attempts to harm another being in the next 24 hours.</span></div>
<div class="p3" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; min-height: 20.3px;">
<span class="s2"></span><br /></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s2">Curses of The Silence</span></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s2">1: You cannot talk. When your lips move, nothing comes out except silence.</span></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s2">2: You are blinded, and see only the void between stars.</span></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s2">3: You are deafened, and hear only the song of the spheres.</span></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s2">4: You feel cold. Incredibly cold. Cold enough that it numbs your reaction times. Whenever you roll Initiative, roll twice and take the worst result.</span></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s2">5: One inventory slot of yours has everything in it crumble to star dust. (The player chooses)</span></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s2">6: You are filled with a desire to be under the sky. Every hour you are not under the open sky, Save or be forced to do everything under your power to get under the open sky.</span></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s2">7: The Sun hates you. Whenever sunlight touches you, Save or be turned to a statue made of the same kind of stone as your rosary, until the curse ends.</span></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s2">8: Sound hurts you. Whenever you hear any noise that isn’t quiet, Save or take 1d4 damage.</span></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s2">9: You cannot rest unless you are in pitch black darkness.</span></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s2">10: All of the money upon your person ceases to exist.</span></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s2">11: Every time you fail a save, you also fall asleep for 1d4 turns.</span></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s2">12+: You are teleported into the void between starts for X turns. When you are teleported by this Curse, unless you have Void Form, take X divided by 2 damage, where X is the result of your roll.</span></div>
Arkoshttp://www.blogger.com/profile/11409791062588919162noreply@blogger.com1tag:blogger.com,1999:blog-2312638710354360150.post-13021472514105915732020-02-15T15:59:00.001-05:002020-02-15T16:02:55.334-05:00Welcome! + 1d6 Cursed but Useful Magic Items<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">Welcome to my blog! I’ll be writing and posting stuff from or for my tabletop games, or for the </span>OSR in general. I’ll also probably end up posting random setting stuff my muse comes up with as well. By default my go to ruleset is the GLOG, and as such most of my mechanics will be written with the GLOG in mind.</div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; min-height: 20.3px;">
<span class="s1"></span><br /></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">I’m aiming to try and post at least a post per week.</span></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; min-height: 20.3px;">
<span class="s1"></span><br /></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">Anyways here we go. Six magic items that while useful, are also cursed. Something nice and small to start the blog off. </span></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; min-height: 20.3px;">
<span class="s1"></span><br /></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">1: A ring made of elven bone. When worn, it fuses into the user’s finger bones, and must be forcefully torn off (deals one point of damage to Max HP when removed). The wearer can make any creature they make eye contact with Save. On a failure, that creature will believe anything you tell them in the next 24 hours. However, when wearing the ring, the character must Save every time they would tell the truth, and on a failure, they instead lie.</span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://thedailywant.com/wp-content/uploads/2018/08/Real-Human-Bone-Ring-770x770.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="color: black;"><img border="0" data-original-height="770" data-original-width="770" height="320" src="https://thedailywant.com/wp-content/uploads/2018/08/Real-Human-Bone-Ring-770x770.jpg" width="320" /></span></a></div>
<div class="separator" style="clear: both; text-align: center;">
[Source: <a href="https://thedailywant.com/real-human-bone-ring/">https://thedailywant.com/real-human-bone-ring/</a>]</div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; min-height: 20.3px;">
<br /></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">2: A knife with a blade of obsidian and a hilt of dragon bone. The blade cannot deal damage to anything animate(ie, golems, undead, elementals, living things, demons and angels, etc), and neither can you as long as you carry it. However, the blade can cut *anything* that is inanimate. Including the fabric of space and time. The user can swing the blade to create a portal. One end must be where the blade was swung, the other anywhere the user can see. The size and shape of each pair of portals is determined by the cut. (Ie, if you cut a circle with a 10’ radius into the air, the portals will be circles with a radius of 10’)</span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://cdn.shopify.com/s/files/1/0431/8709/products/IMG_0668_f_1024x1024.jpg?v=1576711723" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="color: black;"><img border="0" data-original-height="442" data-original-width="800" height="220" src="https://cdn.shopify.com/s/files/1/0431/8709/products/IMG_0668_f_1024x1024.jpg?v=1576711723" width="400" /></span></a></div>
<div class="separator" style="clear: both; text-align: center;">
[Source: <a href="https://www.jjstonecraft.com/products/transparent-obsidian-knife-with-deer-bone-handle">https://www.jjstonecraft.com/products/transparent-obsidian-knife-with-deer-bone-handle</a>]</div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1"><br /></span></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; min-height: 20.3px;">
<span class="s1"></span><br /></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">3: A stone chain, 20’ long and covered in runes of unknown meaning. When wrapped around something, it causes the chain and that thing to float into the air. However if it touches the skin a living creature, it will wrap around them and <span class="Apple-converted-space"> </span>attempt to strangle them as they’re lifted into the air.</span></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; min-height: 20.3px;">
<span class="s1"></span><br /></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">4: Six golden arrows, covered in spiral patterns. When fired, you can declare your target. The launched arrow will fly after your target until it hits. When it hits it will automatically deal max damage and then burrow up to 5’ into your opponent(and hence end up going through most humanoids in a very bloody fashion, which may end up provoking a Save or Die). At dawn, every of the arrows that you fired and did not recover will act like they where shot at you. The first will go for your left hand, the second your right. The third goes for your left foot, the fourth your right foot. The fifth goes for your head and the sixth your heart.</span></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; min-height: 20.3px;">
<span class="s1"></span><br /></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">5: A crystal skull. A see through, red crystal to be exact. Anyone who looks into it’s eyes must Save or swap bodies with the last being to touch it. They keep their mental scores, but use the body’s physical scores. Both beings gain a point of Trauma, for the swap involves both beings have their souls violently torn from their bodies.</span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://i.pinimg.com/originals/da/2a/8a/da2a8a88dd726293e06cb76d567bb7f4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><span style="color: black;"><img border="0" data-original-height="500" data-original-width="496" height="320" src="https://i.pinimg.com/originals/da/2a/8a/da2a8a88dd726293e06cb76d567bb7f4.jpg" width="317" /></span></a></div>
<div class="separator" style="clear: both; text-align: center;">
[Source: <a href="https://www.amazon.com/gp/aw/d/B005SN6454/ref=redir_mdp_mobile?ref_=cm_sw_r_udp_awd_.kWvtb0TT0TYW">https://www.amazon.com/gp/aw/d/B005SN6454/ref=redir_mdp_mobile?ref_=cm_sw_r_udp_awd_.kWvtb0TT0TYW</a>]</div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1"><br /></span></div>
<div class="p2" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal; min-height: 20.3px;">
<span class="s1"></span><br /></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
<span class="s1">6: A old and heavy coin that glows softly with green light. The heads side shows a gold skull, tails is a decapitated snake, also made of gold. Any bet WILLINGLY made over the result of the doin’s flip is magically binding, and the losing party has to do their end of the bet. (Ie, if you and I agree to bet with the coin, and I say “If it lands heads you have to give me all your gold” and you say “If it lands tails you have to give me all weapons”, then if one of us loses the bet, we cannot *not* give the stuff up.) Every day you have the coin in your possession, Save or lose a point of CON and gain a random mutation. </span></div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
——</div>
<div class="p1" style="-webkit-text-size-adjust: auto; font-size: 17px; font-stretch: normal; line-height: normal;">
Author’s Note: The reason only half of the entries have a picture is because I couldn’t find pictures that worked for each entry. I’ll probably edit this post when I do.</div>
Arkoshttp://www.blogger.com/profile/11409791062588919162noreply@blogger.com0