So! On the OSR discord, I proposed a challenge for my fellow GLOGgers. Write up rules to fight and/or PLAY as kaiju/giant monsters.
And it would be rude to not supply a entry myself. So. Here you go:
The Vitae Gigantes, a rare potion that everyone knows the ingredients for. One third holy water, one third ground up bone from a man eating beast, and one third Gigantes-hearts blood. When drunk, it grants the power for men to turn into inhuman giants, capable of laying low armies. Those weak of body who drink it however, may have their hearts flutter and crack from the attempt to drive the transformation.
The average Gigantes is six times the height of a man. Their skin is like armor and they can rip a man limb from limb. Their appearances are variable, yet always as monstrous as their heart. As they grow in age and power, they become more and more monstrous, armed with beastly mutations of terrible power.
They say the first Gigantes was the child of the ocean and a foolish and desperate king. The child grew and grew, and laid low all of the king’s foes. With every day that passed, more and more of their inhumanity shone through.
When there where no more foes for the King’s child to slay, it turned on the kingdom. It’s hunger for battle and flesh by that point could not be sated. Scores of men and women and children where cast into it’s maw. When the kingdom was in ruins, it’s father melting in it’s stomach, did it’s rage cool and it’s heart stop beating. The enemies of the kingdom, for there where many, swarmed across the corpse like maggots. The Vitae Gigantes was discovered, and the rest is history.
In the modern era, Gigantes are worth their weight in gold. Every kingdom has at least one to protect their borders. A kingdom’s might is measured not in their armies, but the number of Gigantes they have.
Gigantes are treated as heroes, worshipped as minor gods of war, showered in riches and fame. Yet should they succumb to wrath or attempt to betray the kingdom, then the kingdom’s other Gigantes will strike them down, and devour their heart to grow in power, lest they meet their own end.
Mechanics:
When the Vitae Gigante is drunk, the user must make a CON save. On a fail, they suffer from a heart murmur and take 1d10 damage. If you succeed, you gain a Gigantes form. You can transform to and from the Gigantes form at will.
For Gigantes scale, *everything is six times that of the normal scale, but the numbers stay the same.* Things that normal scaled people cannot hurt, like buildings, now have HD and HP.
If a Gigantes hits something normal-scaled, it’s damage is multiplied by six. If something normal scale hits them, that damage is *divided* by six.
When a character transforms into their Gigantes form, everything they are wearing and carrying is absorbed into them. Their stats *stay the same.* Armor is incorporated into their titan like flesh. Weapons are absorbed into their flesh and become useless, unless enchanted to grow with them(which costs 1d100 + Xd100 GP, where X is equal to how many special abilities the weapon has). By default, a Gigantes unarmed attacks deal 1d4 + STR Mod(if it’s a bonus) damage. They can still use all of their other abilities(provided they weren’t tied to a absorbed weapon), which are scaled up to be on Gigantes scale.
A Gigantes also possesses Atavisms. Mutations of the flesh and soul, that grant terrible power. A Gigantes starts with 1 Atavistim, and every time they level up or devour the heart of another Gigantes, they gain another. Every Atavism both grants a new ability, and makes the Gigantes’ Gigantes form more monstrous. They are only useable in Gigantes form, and their side effects are only present when in that form.
1d4 Example Atavisms:
1: Burning Breath
Mutation: The Gigantes’ mouth glows with fire, that licks their lips whenever they open their maw. Any attacks made with their mouth deal a additional 1d4 points of fire damage.
Ability: The user can take a turn to breath in. On there next turn, they release a wave of fire from their mouth. A 30’ cone of fire that deals 2d4(Gigantes Scale) fire damage.
2: Flesh of Thorns
Mutations: The Gigantes’ skin is covered in spikes and thorns. Bristling with them. They cut through the air with every movement, rattling with every breath. -2 to Stealth.
Ability: Whenever the Gigantes’ takes damage, anyone within 10’ of them takes 1(Gigantes scale) damage.
3: Blinding Marks
Mutations: The Gigantes’ flesh is covered in the occasional orb. The colors of these orbs is the same as the Gigantes’ eyes. They’re creepy to look at.
Ability: As a action, the Gigantes can cause the orbs to briefly shine incredibly brightly. Everyone else who is looking at the Gigantes must Save or be blinded for the next 1d4 rounds.
4: Wicked Wings
Mutations: The Gigantes’ sprouts massive wings. Their exact appearance depends from Gigantes to Gigantes. In any case, they allow for flight.
Ability: The Gigantes can fly for [level or HD] minutes per day, at a speed of twice their normal movement.
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