Welcome to my blog! I’ll be writing and posting stuff from or for my tabletop games, or for the OSR in general. I’ll also probably end up posting random setting stuff my muse comes up with as well. By default my go to ruleset is the GLOG, and as such most of my mechanics will be written with the GLOG in mind.
I’m aiming to try and post at least a post per week.
Anyways here we go. Six magic items that while useful, are also cursed. Something nice and small to start the blog off.
1: A ring made of elven bone. When worn, it fuses into the user’s finger bones, and must be forcefully torn off (deals one point of damage to Max HP when removed). The wearer can make any creature they make eye contact with Save. On a failure, that creature will believe anything you tell them in the next 24 hours. However, when wearing the ring, the character must Save every time they would tell the truth, and on a failure, they instead lie.
2: A knife with a blade of obsidian and a hilt of dragon bone. The blade cannot deal damage to anything animate(ie, golems, undead, elementals, living things, demons and angels, etc), and neither can you as long as you carry it. However, the blade can cut *anything* that is inanimate. Including the fabric of space and time. The user can swing the blade to create a portal. One end must be where the blade was swung, the other anywhere the user can see. The size and shape of each pair of portals is determined by the cut. (Ie, if you cut a circle with a 10’ radius into the air, the portals will be circles with a radius of 10’)
3: A stone chain, 20’ long and covered in runes of unknown meaning. When wrapped around something, it causes the chain and that thing to float into the air. However if it touches the skin a living creature, it will wrap around them and attempt to strangle them as they’re lifted into the air.
4: Six golden arrows, covered in spiral patterns. When fired, you can declare your target. The launched arrow will fly after your target until it hits. When it hits it will automatically deal max damage and then burrow up to 5’ into your opponent(and hence end up going through most humanoids in a very bloody fashion, which may end up provoking a Save or Die). At dawn, every of the arrows that you fired and did not recover will act like they where shot at you. The first will go for your left hand, the second your right. The third goes for your left foot, the fourth your right foot. The fifth goes for your head and the sixth your heart.
5: A crystal skull. A see through, red crystal to be exact. Anyone who looks into it’s eyes must Save or swap bodies with the last being to touch it. They keep their mental scores, but use the body’s physical scores. Both beings gain a point of Trauma, for the swap involves both beings have their souls violently torn from their bodies.
[Source: https://www.amazon.com/gp/aw/d/B005SN6454/ref=redir_mdp_mobile?ref_=cm_sw_r_udp_awd_.kWvtb0TT0TYW]
6: A old and heavy coin that glows softly with green light. The heads side shows a gold skull, tails is a decapitated snake, also made of gold. Any bet WILLINGLY made over the result of the doin’s flip is magically binding, and the losing party has to do their end of the bet. (Ie, if you and I agree to bet with the coin, and I say “If it lands heads you have to give me all your gold” and you say “If it lands tails you have to give me all weapons”, then if one of us loses the bet, we cannot *not* give the stuff up.) Every day you have the coin in your possession, Save or lose a point of CON and gain a random mutation.
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Author’s Note: The reason only half of the entries have a picture is because I couldn’t find pictures that worked for each entry. I’ll probably edit this post when I do.
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